L L4D2node

CFuncTrackAuto::UpdateAutoTargets

0x00b10d20 · 386 bytes · __cdecl

_ZN14CFuncTrackAuto17UpdateAutoTargetsEi

Decompiled

undefined (1 param)

/* CFuncTrackAuto::UpdateAutoTargets(int) */

void CFuncTrackAuto::UpdateAutoTargets(int param_1)

{
  CBaseEdict *pCVar1;
  CFuncTrackTrain *this;
  int iVar2;
  int iVar3;
  int iVar4;
  uint uVar5;
  
  if ((*(CPathTrack **)(param_1 + 0x4ec) != (CPathTrack *)0x0) &&
     (*(CPathTrack **)(param_1 + 0x4f0) != (CPathTrack *)0x0)) {
    if (*(int *)(param_1 + 0x508) == 0) {
      iVar2 = CPathTrack::GetNext(*(CPathTrack **)(param_1 + 0x4ec));
      iVar3 = CPathTrack::GetNext(*(CPathTrack **)(param_1 + 0x4f0));
    }
    else {
      iVar2 = CPathTrack::GetNext(*(CPathTrack **)(param_1 + 0x4f0));
      iVar3 = CPathTrack::GetNext(*(CPathTrack **)(param_1 + 0x4ec));
    }
    if (iVar2 != 0) {
      uVar5 = *(uint *)(iVar2 + 0x148) & 0xfffffffe;
      if (*(uint *)(iVar2 + 0x148) != uVar5) {
        if (*(char *)(iVar2 + 0x6c) == '\0') {
          pCVar1 = *(CBaseEdict **)(iVar2 + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          *(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
        }
        *(uint *)(iVar2 + 0x148) = uVar5;
      }
      if (((*(int *)(param_1 + 0x504) == 2) &&
          (this = *(CFuncTrackTrain **)(param_1 + 0x4f4), this != (CFuncTrackTrain *)0x0)) &&
         (*(float *)(this + 0x11c) == 0.0)) {
        CFuncTrackTrain::SetSpeed(this,*(float *)(iVar2 + 0x11c),false);
        (**(code **)(**(int **)(param_1 + 0x4f4) + 0x1ac))
                  (*(int **)(param_1 + 0x4f4),param_1,param_1,2,0);
      }
    }
    if ((iVar3 != 0) && (uVar5 = *(uint *)(iVar3 + 0x148) | 1, *(uint *)(iVar3 + 0x148) != uVar5)) {
      if (*(char *)(iVar3 + 0x6c) == '\0') {
        pCVar1 = *(CBaseEdict **)(iVar3 + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        *(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
      }
      *(uint *)(iVar3 + 0x148) = uVar5;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)