L L4D2node

CFuncTrackTrain::InputSetSpeed

0x00b10aa0 · 76 bytes · __thiscall

_ZN15CFuncTrackTrain13InputSetSpeedER11inputdata_t

Decompiled

undefined (2 params)

/* CFuncTrackTrain::InputSetSpeed(inputdata_t&) */

void __thiscall CFuncTrackTrain::InputSetSpeed(CFuncTrackTrain *this,inputdata_t *param_1)

{
  float fVar1;
  
  fVar1 = *(float *)(param_1 + 8);
  if (*(int *)(param_1 + 0x18) == 1) {
    if (fVar1 <= 0.0) {
      fVar1 = 0.0;
    }
    if (1.0 <= fVar1) {
      fVar1 = 1.0;
    }
  }
  else {
    fVar1 = 0.0;
  }
  SetSpeed(this,fVar1 * *(float *)(this + 0x484),false);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)