CFuncTrain::OnRestore
0x00b0c130 · 58 bytes · __thiscall
_ZN10CFuncTrain9OnRestoreEv
Decompiled
undefined (1 param)
/* CFuncTrain::OnRestore() */
void __thiscall CFuncTrain::OnRestore(CFuncTrain *this)
{
char cVar1;
CBaseEntity::OnRestore((CBaseEntity *)this);
cVar1 = (**(code **)(*(int *)this + 0x154))(this);
if (cVar1 != '\0') {
*(undefined4 *)(this + 0xf8) = *(undefined4 *)(this + 0x4e4);
}
SetupTarget(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.