L L4D2node

CFuncPlatRot::GoUp

0x00b0bc30 · 83 bytes · __thiscall

_ZN12CFuncPlatRot4GoUpEv

Decompiled

undefined (1 param)

/* CFuncPlatRot::GoUp() */

void __thiscall CFuncPlatRot::GoUp(CFuncPlatRot *this)

{
  float fVar1;
  
  CFuncPlat::GoUp((CFuncPlat *)this);
  if (*(float *)(this + 0x2d8) < 0.0) {
    fVar1 = -1.0;
  }
  else {
    fVar1 = *(float *)(this + 0x2d8) - *(float *)(this + 0x2d0);
  }
  RotMove(this,(QAngle *)(this + 0x4d4),fVar1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)