CFuncPlatRot::GoDown
0x00b0bbd0 · 83 bytes · __thiscall
_ZN12CFuncPlatRot6GoDownEv
Decompiled
undefined (1 param)
/* CFuncPlatRot::GoDown() */
void __thiscall CFuncPlatRot::GoDown(CFuncPlatRot *this)
{
float fVar1;
CFuncPlat::GoDown((CFuncPlat *)this);
if (*(float *)(this + 0x2d8) < 0.0) {
fVar1 = -1.0;
}
else {
fVar1 = *(float *)(this + 0x2d8) - *(float *)(this + 0x2d0);
}
RotMove(this,(QAngle *)(this + 0x4e0),fVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.