CFuncTrackTrain::MoveDone
0x00b09e00 · 81 bytes · __thiscall
_ZN15CFuncTrackTrain8MoveDoneEv
Decompiled
undefined (1 param)
/* CFuncTrackTrain::MoveDone() */
void __thiscall CFuncTrackTrain::MoveDone(CFuncTrackTrain *this)
{
code *UNRECOVERED_JUMPTABLE;
*(undefined4 *)(this + 0x460) = 0;
UNRECOVERED_JUMPTABLE = *(code **)(this + 0x14);
*(undefined4 *)(this + 0x464) = 0;
*(undefined4 *)(this + 0x468) = 0;
*(undefined4 *)(this + 0x46c) = 0xffffffff;
if (UNRECOVERED_JUMPTABLE == (code *)0x0) {
return;
}
if (((uint)UNRECOVERED_JUMPTABLE & 1) == 0) {
/* WARNING: Could not recover jumptable at 0x00b09e41. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
/* WARNING: Could not recover jumptable at 0x00b09e52. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(UNRECOVERED_JUMPTABLE + *(int *)(this + *(int *)(this + 0x18)) + -1))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.