CToolFrameworkServer::Init
0x00b08a00 · 71 bytes · __thiscall
_ZN20CToolFrameworkServer4InitEv
Decompiled
undefined (1 param)
/* CToolFrameworkServer::Init() */
undefined4 __thiscall CToolFrameworkServer::Init(CToolFrameworkServer *this)
{
int iVar1;
undefined4 uVar2;
code *local_18 [5];
FactoryList_Retrieve((factorylist_t *)local_18);
iVar1 = (*local_18[0])("VSERVERENGINETOOLS001",0);
*(int *)(this + 0x10) = iVar1;
if (iVar1 == 0) {
uVar2 = (**(code **)(*engine + 8))(engine);
if ((char)uVar2 == '\0') {
return uVar2;
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.