CTimedEventMgr::FireEvents
0x00b082c0 · 484 bytes · __thiscall
_ZN14CTimedEventMgr10FireEventsEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTimedEventMgr::FireEvents() */
void __thiscall CTimedEventMgr::FireEvents(CTimedEventMgr *this)
{
CEventRegister *this_00;
undefined4 uVar1;
undefined4 uVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
iVar6 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/timedeventmgr.cpp",0x6a,
&FireEvents()::tm_fmt,"(%s)%s","Unaccounted","CTimedEventMgr::FireEvents");
iVar6 = ___atan2f_finite;
}
uVar2 = local_20;
uVar1 = local_24;
iVar5 = _DAT_0105db00;
if ((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) goto LAB_00b08402;
/* try { // try from 00b08373 to 00b083c1 has its CatchHandler @ 00b08534 */
iVar4 = ThreadGetCurrentId();
if (iVar5 != iVar4) goto LAB_00b08402;
if ((char *)*_DAT_0105d15c != "CTimedEventMgr::FireEvents") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd3c004,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
iVar5 = *(int *)(this + 0xc);
iVar4 = _DAT_0105db00;
while ((_DAT_0105db00 = iVar4, iVar5 != 0 &&
(this_00 = (CEventRegister *)**(undefined4 **)this,
*(float *)(this_00 + 4) <= *(float *)(gpGlobals + 0xc)))) {
/* try { // try from 00b083e7 to 00b08401 has its CatchHandler @ 00b084ad */
CUtlPriorityQueue<CEventRegister*,CDefUtlPriorityQueueLessFunc<CEventRegister*>,CUtlMemory<CEventRegister*,int>>
::RemoveAtHead((CUtlPriorityQueue<CEventRegister*,CDefUtlPriorityQueueLessFunc<CEventRegister*>,CUtlMemory<CEventRegister*,int>>
*)this);
this_00[0x10] = (CEventRegister)0x0;
CEventRegister::Reregister(this_00);
(**(code **)**(undefined4 **)(this_00 + 0xc))(*(undefined4 **)(this_00 + 0xc));
LAB_00b08402:
iVar5 = *(int *)(this + 0xc);
iVar4 = _DAT_0105db00;
}
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar6 != 0) {
(**(code **)(iVar6 + 0x54))(iVar6,uVar1,uVar2,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.