L L4D2node

CEventRegister::Term

0x00b08150 · 26 bytes · __cdecl

_ZN14CEventRegister4TermEv

Decompiled

undefined (0 params)

/* CEventRegister::Term() */

void CEventRegister::Term(void)

{
  CTimedEventMgr *in_stack_00000004;
  CEventRegister *in_stack_00000008;
  
  if ((*(int *)in_stack_00000004 != 0) && (in_stack_00000004[0x10] != (CTimedEventMgr)0x0)) {
    CTimedEventMgr::RemoveEvent(in_stack_00000004,in_stack_00000008);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)