CTESprite::Test
0x00b06880 · 376 bytes · __thiscall
_ZN9CTESprite4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CTESprite::Test(Vector const&, QAngle const&) */
void __thiscall CTESprite::Test(CTESprite *this,Vector *param_1,QAngle *param_2)
{
int iVar1;
float fVar2;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
undefined **local_2c [8];
iVar1 = CBaseEntity::PrecacheModel("sprites/white.vmt");
if (iVar1 != *(int *)(this + 0x18)) {
*(int *)(this + 0x18) = iVar1;
}
if (*(float *)(this + 0x1c) != 0.8) {
*(undefined4 *)(this + 0x1c) = 0x3f4ccccd;
}
if (*(int *)(this + 0x20) != 200) {
*(undefined4 *)(this + 0x20) = 200;
}
if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
(fVar2 = *(float *)(this + 0x14), fVar2 != *(float *)(param_1 + 8))) {
*(float *)(this + 0xc) = *(float *)param_1;
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
fVar2 = *(float *)(param_1 + 8);
*(float *)(this + 0x14) = fVar2;
}
*(float *)(this + 0x14) = fVar2 + 24.0;
AngleVectors(param_2,(Vector *)&local_44,(Vector *)&local_38,(Vector *)0x0);
local_3c = 0.0;
VectorNormalize((Vector *)&local_44);
*(float *)(this + 0xc) = local_44 * 50.0 + local_38 * -25.0 + *(float *)(this + 0xc);
*(float *)(this + 0x10) = local_40 * 50.0 + local_34 * -25.0 + *(float *)(this + 0x10);
*(float *)(this + 0x14) = local_3c * 50.0 + local_30 * -25.0 + *(float *)(this + 0x14);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b069cd to 00b069d1 has its CatchHandler @ 00b06a15 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 00b069e3 to 00b069e5 has its CatchHandler @ 00b069fc */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.