CTEPlayerDecal::Test
0x00b044d0 · 692 bytes · __thiscall
_ZN14CTEPlayerDecal4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CTEPlayerDecal::Test(Vector const&, QAngle const&) */
void __thiscall CTEPlayerDecal::Test(CTEPlayerDecal *this,Vector *param_1,QAngle *param_2)
{
float fVar1;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
undefined **local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
if (*(int *)(this + 0xc) != 1) {
*(undefined4 *)(this + 0xc) = 1;
}
if (*(int *)(this + 0x1c) != 0) {
*(undefined4 *)(this + 0x1c) = 0;
}
if (((*(float *)param_1 != *(float *)(this + 0x10)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x14))) ||
(fVar1 = *(float *)(this + 0x18), fVar1 != *(float *)(param_1 + 8))) {
*(float *)(this + 0x10) = *(float *)param_1;
*(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 4);
fVar1 = *(float *)(param_1 + 8);
*(float *)(this + 0x18) = fVar1;
}
*(float *)(this + 0x18) = fVar1 + 24.0;
AngleVectors(param_2,(Vector *)&local_e8);
local_e0 = 0.0;
VectorNormalize((Vector *)&local_e8);
local_8c = 0;
local_88 = 1;
local_bc = local_e8 * 1024.0;
local_b8 = local_e4 * 1024.0;
local_b4 = local_e0 * 1024.0;
local_94 = 0;
local_cc = (undefined **)(local_e8 * 50.0 + *(float *)(this + 0x10));
local_98 = 0;
local_9c = 0;
local_a4 = 0;
*(undefined ***)(this + 0x10) = local_cc;
local_c8 = local_e4 * 50.0 + *(float *)(this + 0x14);
local_a8 = 0;
local_ac = 0;
local_c4 = local_e0 * 50.0 + *(float *)(this + 0x18);
*(float *)(this + 0x14) = local_c8;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
*(float *)(this + 0x18) = local_c4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CRecipientFilter *)&local_cc,0x400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (((local_64 != *(float *)(this + 0x10)) || (local_60 != *(float *)(this + 0x14))) ||
(local_5c != *(float *)(this + 0x18))) {
*(float *)(this + 0x10) = local_64;
*(float *)(this + 0x14) = local_60;
*(float *)(this + 0x18) = local_5c;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)&local_cc);
local_cc = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b04754 to 00b04758 has its CatchHandler @ 00b047a6 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)&local_cc);
/* try { // try from 00b0476a to 00b0476c has its CatchHandler @ 00b0478a */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)&local_cc,0);
local_cc = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)&local_cc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.