CTEKillPlayerAttachments::Test
0x00b02700 · 92 bytes · __cdecl
_ZN24CTEKillPlayerAttachments4TestERK6VectorRK6QAngle
Decompiled
undefined (2 params)
/* CTEKillPlayerAttachments::Test(Vector const&, QAngle const&) */
void CTEKillPlayerAttachments::Test(Vector *param_1,QAngle *param_2)
{
undefined **local_2c [8];
if (*(int *)(param_1 + 0xc) != 1) {
*(undefined4 *)(param_1 + 0xc) = 1;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b0272d to 00b02731 has its CatchHandler @ 00b0275c */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 00b02743 to 00b02745 has its CatchHandler @ 00b0276e */
(**(code **)(*(int *)param_1 + 0x14))(param_1,(CRecipientFilter *)local_2c,0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.