TE_ShatterSurface
0x00b016f0 · 690 bytes · __cdecl
_Z17TE_ShatterSurfaceR16IRecipientFilterfPK6VectorPK6QAngleS3_S3_fff16ShatterSurface_tiiiiii
Decompiled
undefined (16 params)
/* TE_ShatterSurface(IRecipientFilter&, float, Vector const*, QAngle const*, Vector const*, Vector
const*, float, float, float, ShatterSurface_t, int, int, int, int, int, int) */
void TE_ShatterSurface(IRecipientFilter *param_1,float param_2,float *param_3,float *param_4,
float *param_5,float *param_6,float param_7,float param_8,float param_9,
int param_10,char param_11,char param_12,char param_13,char param_14,
char param_15,char param_16)
{
float fVar1;
float fVar2;
if (((*param_3 == (float)g_TEShatterSurface._12_4_) &&
(param_3[1] == (float)g_TEShatterSurface._16_4_)) &&
(param_3[2] == (float)g_TEShatterSurface._20_4_)) {
fVar1 = *param_4;
}
else {
g_TEShatterSurface._16_4_ = param_3[1];
g_TEShatterSurface._20_4_ = param_3[2];
fVar1 = *param_4;
g_TEShatterSurface._12_4_ = *param_3;
}
if (((fVar1 == (float)g_TEShatterSurface._24_4_) &&
(param_4[1] == (float)g_TEShatterSurface._28_4_)) &&
(param_4[2] == (float)g_TEShatterSurface._32_4_)) {
fVar2 = *param_5;
}
else {
g_TEShatterSurface._28_4_ = param_4[1];
g_TEShatterSurface._32_4_ = param_4[2];
fVar2 = *param_5;
g_TEShatterSurface._24_4_ = fVar1;
}
if (((fVar2 == (float)g_TEShatterSurface._36_4_) &&
(param_5[1] == (float)g_TEShatterSurface._40_4_)) &&
(param_5[2] == (float)g_TEShatterSurface._44_4_)) {
fVar1 = *param_6;
}
else {
g_TEShatterSurface._40_4_ = param_5[1];
g_TEShatterSurface._44_4_ = param_5[2];
fVar1 = *param_6;
g_TEShatterSurface._36_4_ = fVar2;
}
if (((fVar1 != (float)g_TEShatterSurface._48_4_) ||
(param_6[1] != (float)g_TEShatterSurface._52_4_)) ||
(param_6[2] != (float)g_TEShatterSurface._56_4_)) {
g_TEShatterSurface._52_4_ = param_6[1];
g_TEShatterSurface._56_4_ = param_6[2];
g_TEShatterSurface._48_4_ = fVar1;
}
if (param_7 != (float)g_TEShatterSurface._60_4_) {
g_TEShatterSurface._60_4_ = param_7;
}
if (param_8 != (float)g_TEShatterSurface._64_4_) {
g_TEShatterSurface._64_4_ = param_8;
}
if (param_9 != (float)g_TEShatterSurface._68_4_) {
g_TEShatterSurface._68_4_ = param_9;
}
if (param_10 != g_TEShatterSurface._72_4_) {
g_TEShatterSurface._72_4_ = param_10;
}
if (param_11 != g_TEShatterSurface[0x4c]) {
g_TEShatterSurface[0x4c] = param_11;
}
if (param_12 != g_TEShatterSurface[0x4d]) {
g_TEShatterSurface[0x4d] = param_12;
}
if (param_13 != g_TEShatterSurface[0x4e]) {
g_TEShatterSurface[0x4e] = param_13;
}
if (param_14 != g_TEShatterSurface[0x4f]) {
g_TEShatterSurface[0x4f] = param_14;
}
if (param_15 != g_TEShatterSurface[0x50]) {
g_TEShatterSurface[0x50] = param_15;
}
if (param_16 != g_TEShatterSurface[0x51]) {
g_TEShatterSurface[0x51] = param_16;
}
CBaseTempEntity::Create((CBaseTempEntity *)g_TEShatterSurface,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.