CTEShatterSurface::CTEShatterSurface
0x00b00f40 · 405 bytes · __thiscall
_ZN17CTEShatterSurfaceC2EPKc
Decompiled
undefined (2 params)
/* CTEShatterSurface::CTEShatterSurface(char const*) */
void __thiscall CTEShatterSurface::CTEShatterSurface(CTEShatterSurface *this,char *param_1)
{
float fVar1;
CBaseTempEntity::CBaseTempEntity((CBaseTempEntity *)this,param_1);
*(undefined ***)this = &PTR_GetServerClass_00d3b8c8;
if (((*(float *)(this + 0xc) == 0.0) && (*(float *)(this + 0x10) == 0.0)) &&
(*(float *)(this + 0x14) == 0.0)) {
fVar1 = *(float *)(this + 0x18);
}
else {
fVar1 = *(float *)(this + 0x18);
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
}
if (((fVar1 == 0.0) && (*(float *)(this + 0x1c) == 0.0)) && (*(float *)(this + 0x20) == 0.0)) {
fVar1 = *(float *)(this + 0x24);
}
else {
fVar1 = *(float *)(this + 0x24);
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
}
if (((fVar1 == 0.0) && (*(float *)(this + 0x28) == 0.0)) && (*(float *)(this + 0x2c) == 0.0)) {
fVar1 = *(float *)(this + 0x30);
}
else {
fVar1 = *(float *)(this + 0x30);
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x2c) = 0;
}
if (((fVar1 != 0.0) || (*(float *)(this + 0x34) != 0.0)) || (*(float *)(this + 0x38) != 0.0)) {
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
}
if (*(float *)(this + 0x3c) != 16.0) {
*(undefined4 *)(this + 0x3c) = 0x41800000;
}
if (*(float *)(this + 0x40) != 16.0) {
*(undefined4 *)(this + 0x40) = 0x41800000;
}
if (*(float *)(this + 0x44) != 3.0) {
*(undefined4 *)(this + 0x44) = 0x40400000;
}
if (this[0x4c] != (CTEShatterSurface)0xff) {
this[0x4c] = (CTEShatterSurface)0xff;
}
if (this[0x4d] != (CTEShatterSurface)0xff) {
this[0x4d] = (CTEShatterSurface)0xff;
}
if (this[0x4e] != (CTEShatterSurface)0xff) {
this[0x4e] = (CTEShatterSurface)0xff;
}
if (this[0x4f] != (CTEShatterSurface)0xff) {
this[0x4f] = (CTEShatterSurface)0xff;
}
if (this[0x50] != (CTEShatterSurface)0xff) {
this[0x50] = (CTEShatterSurface)0xff;
}
if (this[0x51] != (CTEShatterSurface)0xff) {
this[0x51] = (CTEShatterSurface)0xff;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.