L L4D2node

CTEFizz::Test

0x00afffd0 · 141 bytes · __cdecl

_ZN7CTEFizz4TestERK6VectorRK6QAngle

Decompiled

undefined (2 params)

/* CTEFizz::Test(Vector const&, QAngle const&) */

void CTEFizz::Test(Vector *param_1,QAngle *param_2)

{
  int iVar1;
  undefined **local_2c [8];
  
  iVar1 = CBaseEntity::PrecacheModel("sprites/bubble.vmt");
  if (iVar1 != *(int *)(param_1 + 0x10)) {
    *(int *)(param_1 + 0x10) = iVar1;
  }
  if (*(int *)(param_1 + 0x14) != 200) {
    *(undefined4 *)(param_1 + 0x14) = 200;
  }
  if (*(int *)(param_1 + 0xc) != 1) {
    *(undefined4 *)(param_1 + 0xc) = 1;
  }
  if (*(int *)(param_1 + 0x18) != 100) {
    *(undefined4 *)(param_1 + 0x18) = 100;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00b0002e to 00b00032 has its CatchHandler @ 00b0005d */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
                    /* try { // try from 00b00044 to 00b00046 has its CatchHandler @ 00b0006f */
  (**(code **)(*(int *)param_1 + 0x14))(param_1,(CRecipientFilter *)local_2c,0);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)