TE_DynamicLight
0x00afe6b0 · 253 bytes · __cdecl
_Z15TE_DynamicLightR16IRecipientFilterfPK6Vectoriiiifff
Decompiled
undefined (10 params)
/* TE_DynamicLight(IRecipientFilter&, float, Vector const*, int, int, int, int, float, float, float)
*/
void TE_DynamicLight(IRecipientFilter *param_1,float param_2,Vector *param_3,int param_4,int param_5
,int param_6,int param_7,float param_8,float param_9,float param_10)
{
if (((*(float *)param_3 != (float)g_TEDynamicLight._12_4_) ||
(*(float *)(param_3 + 4) != (float)g_TEDynamicLight._16_4_)) ||
(*(float *)(param_3 + 8) != (float)g_TEDynamicLight._20_4_)) {
g_TEDynamicLight._16_4_ = *(undefined4 *)(param_3 + 4);
g_TEDynamicLight._20_4_ = *(undefined4 *)(param_3 + 8);
g_TEDynamicLight._12_4_ = *(float *)param_3;
}
if (g_TEDynamicLight._28_4_ != param_4) {
g_TEDynamicLight._28_4_ = param_4;
}
if (g_TEDynamicLight._32_4_ != param_5) {
g_TEDynamicLight._32_4_ = param_5;
}
if (g_TEDynamicLight._36_4_ != param_6) {
g_TEDynamicLight._36_4_ = param_6;
}
if (g_TEDynamicLight._40_4_ != param_7) {
g_TEDynamicLight._40_4_ = param_7;
}
if (param_8 != (float)g_TEDynamicLight._24_4_) {
g_TEDynamicLight._24_4_ = param_8;
}
if (param_9 != (float)g_TEDynamicLight._44_4_) {
g_TEDynamicLight._44_4_ = param_9;
}
if (param_10 != (float)g_TEDynamicLight._48_4_) {
g_TEDynamicLight._48_4_ = param_10;
}
CBaseTempEntity::Create((CBaseTempEntity *)g_TEDynamicLight,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.