CTEClientProjectile::Test
0x00afce00 · 354 bytes · __thiscall
_ZN19CTEClientProjectile4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CTEClientProjectile::Test(Vector const&, QAngle const&) */
void __thiscall CTEClientProjectile::Test(CTEClientProjectile *this,Vector *param_1,QAngle *param_2)
{
uint uVar1;
undefined *puVar2;
float local_38;
float local_34;
float local_30;
undefined **local_2c [8];
if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
(*(float *)(param_1 + 8) != *(float *)(this + 0x14))) {
*(float *)(this + 0xc) = *(float *)param_1;
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 8);
}
AngleVectors(param_2,(Vector *)&local_38);
local_30 = 0.0;
VectorNormalize((Vector *)&local_38);
if (((local_38 * 2048.0 != *(float *)(this + 0x18)) ||
(local_34 * 2048.0 != *(float *)(this + 0x1c))) ||
(local_30 * 2048.0 != *(float *)(this + 0x20))) {
*(float *)(this + 0x18) = local_38 * 2048.0;
*(float *)(this + 0x1c) = local_34 * 2048.0;
*(float *)(this + 0x20) = local_30 * 2048.0;
}
if (*(int *)(this + 0x28) != 5) {
*(undefined4 *)(this + 0x28) = 5;
}
uVar1 = *(uint *)(this + 0x2c);
if (((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar2 + 8) == uVar1 >> 0xc && (*(int *)(puVar2 + 4) != 0)))) {
*(undefined4 *)(this + 0x2c) = 0xffffffff;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00afceea to 00afceee has its CatchHandler @ 00afcf88 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 00afcf00 to 00afcf02 has its CatchHandler @ 00afcf6f */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.