L L4D2node

CTEClientProjectile::Test

0x00afce00 · 354 bytes · __thiscall

_ZN19CTEClientProjectile4TestERK6VectorRK6QAngle

Decompiled

undefined (3 params)

/* CTEClientProjectile::Test(Vector const&, QAngle const&) */

void __thiscall CTEClientProjectile::Test(CTEClientProjectile *this,Vector *param_1,QAngle *param_2)

{
  uint uVar1;
  undefined *puVar2;
  float local_38;
  float local_34;
  float local_30;
  undefined **local_2c [8];
  
  if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
      (*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
     (*(float *)(param_1 + 8) != *(float *)(this + 0x14))) {
    *(float *)(this + 0xc) = *(float *)param_1;
    *(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
    *(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 8);
  }
  AngleVectors(param_2,(Vector *)&local_38);
  local_30 = 0.0;
  VectorNormalize((Vector *)&local_38);
  if (((local_38 * 2048.0 != *(float *)(this + 0x18)) ||
      (local_34 * 2048.0 != *(float *)(this + 0x1c))) ||
     (local_30 * 2048.0 != *(float *)(this + 0x20))) {
    *(float *)(this + 0x18) = local_38 * 2048.0;
    *(float *)(this + 0x1c) = local_34 * 2048.0;
    *(float *)(this + 0x20) = local_30 * 2048.0;
  }
  if (*(int *)(this + 0x28) != 5) {
    *(undefined4 *)(this + 0x28) = 5;
  }
  uVar1 = *(uint *)(this + 0x2c);
  if (((uVar1 != 0xffffffff) &&
      (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar2 + 8) == uVar1 >> 0xc && (*(int *)(puVar2 + 4) != 0)))) {
    *(undefined4 *)(this + 0x2c) = 0xffffffff;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00afceea to 00afceee has its CatchHandler @ 00afcf88 */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
                    /* try { // try from 00afcf00 to 00afcf02 has its CatchHandler @ 00afcf6f */
  (**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)