L L4D2node

CTEBSPDecal::Test

0x00afb4c0 · 693 bytes · __thiscall

_ZN11CTEBSPDecal4TestERK6VectorRK6QAngle

Decompiled

undefined (3 params)

/* CTEBSPDecal::Test(Vector const&, QAngle const&) */

void __thiscall CTEBSPDecal::Test(CTEBSPDecal *this,Vector *param_1,QAngle *param_2)

{
  float fVar1;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  undefined **local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  
  if (*(int *)(this + 0x18) != 0) {
    *(undefined4 *)(this + 0x18) = 0;
  }
  if (*(int *)(this + 0x1c) != 0) {
    *(undefined4 *)(this + 0x1c) = 0;
  }
  if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
      (*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
     (fVar1 = *(float *)(this + 0x14), fVar1 != *(float *)(param_1 + 8))) {
    *(float *)(this + 0xc) = *(float *)param_1;
    *(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
    fVar1 = *(float *)(param_1 + 8);
    *(float *)(this + 0x14) = fVar1;
  }
  *(float *)(this + 0x14) = fVar1 + 24.0;
  AngleVectors(param_2,(Vector *)&local_e8);
  local_e0 = 0.0;
  VectorNormalize((Vector *)&local_e8);
  local_8c = 0;
  local_88 = 1;
  local_bc = local_e8 * 1024.0;
  local_b8 = local_e4 * 1024.0;
  local_b4 = local_e0 * 1024.0;
  local_94 = 0;
  local_cc = (undefined **)(local_e8 * 50.0 + *(float *)(this + 0xc));
  local_98 = 0;
  local_9c = 0;
  local_a4 = 0;
  *(undefined ***)(this + 0xc) = local_cc;
  local_c8 = local_e4 * 50.0 + *(float *)(this + 0x10);
  local_a8 = 0;
  local_ac = 0;
  local_c4 = local_e0 * 50.0 + *(float *)(this + 0x14);
  *(float *)(this + 0x10) = local_c8;
  local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
  *(float *)(this + 0x14) = local_c4;
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CRecipientFilter *)&local_cc,0x400b,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
  }
  if (((local_64 != *(float *)(this + 0xc)) || (local_60 != *(float *)(this + 0x10))) ||
     (local_5c != *(float *)(this + 0x14))) {
    *(float *)(this + 0xc) = local_64;
    *(float *)(this + 0x10) = local_60;
    *(float *)(this + 0x14) = local_5c;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)&local_cc);
  local_cc = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00afb744 to 00afb748 has its CatchHandler @ 00afb796 */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)&local_cc);
                    /* try { // try from 00afb75a to 00afb75c has its CatchHandler @ 00afb77a */
  (**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)&local_cc,0);
  local_cc = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)&local_cc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)