L L4D2node

TE_BreakModel

0x00afb1d0 · 573 bytes · __cdecl

_Z13TE_BreakModelR16IRecipientFilterfRK6VectorRK6QAngleS3_S3_iiifi

Decompiled

undefined (11 params)

/* TE_BreakModel(IRecipientFilter&, float, Vector const&, QAngle const&, Vector const&, Vector
   const&, int, int, int, float, int) */

void TE_BreakModel(IRecipientFilter *param_1,float param_2,Vector *param_3,QAngle *param_4,
                  Vector *param_5,Vector *param_6,int param_7,int param_8,int param_9,float param_10
                  ,int param_11)

{
  float fVar1;
  float fVar2;
  
  if (((*(float *)param_3 == (float)g_TEBreakModel._12_4_) &&
      (*(float *)(param_3 + 4) == (float)g_TEBreakModel._16_4_)) &&
     (*(float *)(param_3 + 8) == (float)g_TEBreakModel._20_4_)) {
    fVar1 = *(float *)param_4;
  }
  else {
    g_TEBreakModel._16_4_ = *(undefined4 *)(param_3 + 4);
    g_TEBreakModel._20_4_ = *(undefined4 *)(param_3 + 8);
    fVar1 = *(float *)param_4;
    g_TEBreakModel._12_4_ = *(float *)param_3;
  }
  if (((fVar1 == (float)g_TEBreakModel._48_4_) &&
      (*(float *)(param_4 + 4) == (float)g_TEBreakModel._52_4_)) &&
     (*(float *)(param_4 + 8) == (float)g_TEBreakModel._56_4_)) {
    fVar2 = *(float *)param_5;
  }
  else {
    g_TEBreakModel._52_4_ = *(undefined4 *)(param_4 + 4);
    g_TEBreakModel._56_4_ = *(undefined4 *)(param_4 + 8);
    fVar2 = *(float *)param_5;
    g_TEBreakModel._48_4_ = fVar1;
  }
  if (((fVar2 == (float)g_TEBreakModel._24_4_) &&
      (*(float *)(param_5 + 4) == (float)g_TEBreakModel._28_4_)) &&
     (*(float *)(param_5 + 8) == (float)g_TEBreakModel._32_4_)) {
    fVar1 = *(float *)param_6;
  }
  else {
    g_TEBreakModel._28_4_ = *(undefined4 *)(param_5 + 4);
    g_TEBreakModel._32_4_ = *(undefined4 *)(param_5 + 8);
    fVar1 = *(float *)param_6;
    g_TEBreakModel._24_4_ = fVar2;
  }
  if (((fVar1 != (float)g_TEBreakModel._36_4_) ||
      (*(float *)(param_6 + 4) != (float)g_TEBreakModel._40_4_)) ||
     (*(float *)(param_6 + 8) != (float)g_TEBreakModel._44_4_)) {
    g_TEBreakModel._40_4_ = *(undefined4 *)(param_6 + 4);
    g_TEBreakModel._44_4_ = *(undefined4 *)(param_6 + 8);
    g_TEBreakModel._36_4_ = fVar1;
  }
  if (g_TEBreakModel._64_4_ != param_7) {
    g_TEBreakModel._64_4_ = param_7;
  }
  if (g_TEBreakModel._60_4_ != param_8) {
    g_TEBreakModel._60_4_ = param_8;
  }
  if (g_TEBreakModel._68_4_ != param_9) {
    g_TEBreakModel._68_4_ = param_9;
  }
  if (param_10 != (float)g_TEBreakModel._72_4_) {
    g_TEBreakModel._72_4_ = param_10;
  }
  if (g_TEBreakModel._76_4_ != param_11) {
    g_TEBreakModel._76_4_ = param_11;
  }
  CBaseTempEntity::Create((CBaseTempEntity *)g_TEBreakModel,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)