TE_BreakModel
0x00afb1d0 · 573 bytes · __cdecl
_Z13TE_BreakModelR16IRecipientFilterfRK6VectorRK6QAngleS3_S3_iiifi
Decompiled
undefined (11 params)
/* TE_BreakModel(IRecipientFilter&, float, Vector const&, QAngle const&, Vector const&, Vector
const&, int, int, int, float, int) */
void TE_BreakModel(IRecipientFilter *param_1,float param_2,Vector *param_3,QAngle *param_4,
Vector *param_5,Vector *param_6,int param_7,int param_8,int param_9,float param_10
,int param_11)
{
float fVar1;
float fVar2;
if (((*(float *)param_3 == (float)g_TEBreakModel._12_4_) &&
(*(float *)(param_3 + 4) == (float)g_TEBreakModel._16_4_)) &&
(*(float *)(param_3 + 8) == (float)g_TEBreakModel._20_4_)) {
fVar1 = *(float *)param_4;
}
else {
g_TEBreakModel._16_4_ = *(undefined4 *)(param_3 + 4);
g_TEBreakModel._20_4_ = *(undefined4 *)(param_3 + 8);
fVar1 = *(float *)param_4;
g_TEBreakModel._12_4_ = *(float *)param_3;
}
if (((fVar1 == (float)g_TEBreakModel._48_4_) &&
(*(float *)(param_4 + 4) == (float)g_TEBreakModel._52_4_)) &&
(*(float *)(param_4 + 8) == (float)g_TEBreakModel._56_4_)) {
fVar2 = *(float *)param_5;
}
else {
g_TEBreakModel._52_4_ = *(undefined4 *)(param_4 + 4);
g_TEBreakModel._56_4_ = *(undefined4 *)(param_4 + 8);
fVar2 = *(float *)param_5;
g_TEBreakModel._48_4_ = fVar1;
}
if (((fVar2 == (float)g_TEBreakModel._24_4_) &&
(*(float *)(param_5 + 4) == (float)g_TEBreakModel._28_4_)) &&
(*(float *)(param_5 + 8) == (float)g_TEBreakModel._32_4_)) {
fVar1 = *(float *)param_6;
}
else {
g_TEBreakModel._28_4_ = *(undefined4 *)(param_5 + 4);
g_TEBreakModel._32_4_ = *(undefined4 *)(param_5 + 8);
fVar1 = *(float *)param_6;
g_TEBreakModel._24_4_ = fVar2;
}
if (((fVar1 != (float)g_TEBreakModel._36_4_) ||
(*(float *)(param_6 + 4) != (float)g_TEBreakModel._40_4_)) ||
(*(float *)(param_6 + 8) != (float)g_TEBreakModel._44_4_)) {
g_TEBreakModel._40_4_ = *(undefined4 *)(param_6 + 4);
g_TEBreakModel._44_4_ = *(undefined4 *)(param_6 + 8);
g_TEBreakModel._36_4_ = fVar1;
}
if (g_TEBreakModel._64_4_ != param_7) {
g_TEBreakModel._64_4_ = param_7;
}
if (g_TEBreakModel._60_4_ != param_8) {
g_TEBreakModel._60_4_ = param_8;
}
if (g_TEBreakModel._68_4_ != param_9) {
g_TEBreakModel._68_4_ = param_9;
}
if (param_10 != (float)g_TEBreakModel._72_4_) {
g_TEBreakModel._72_4_ = param_10;
}
if (g_TEBreakModel._76_4_ != param_11) {
g_TEBreakModel._76_4_ = param_11;
}
CBaseTempEntity::Create((CBaseTempEntity *)g_TEBreakModel,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.