CTEBloodStream::Test
0x00afa1b0 · 470 bytes · __thiscall
_ZN14CTEBloodStream4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CTEBloodStream::Test(Vector const&, QAngle const&) */
void __thiscall CTEBloodStream::Test(CTEBloodStream *this,Vector *param_1,QAngle *param_2)
{
int iVar1;
float fVar2;
float fVar3;
float fVar4;
float local_38;
float local_34;
float local_30;
undefined **local_2c;
float local_28;
float local_24;
if (*(int *)(this + 0x24) != 0xf7) {
*(undefined4 *)(this + 0x24) = 0xf7;
}
if (*(int *)(this + 0x28) != 0) {
*(undefined4 *)(this + 0x28) = 0;
}
if (*(int *)(this + 0x2c) != 0) {
*(undefined4 *)(this + 0x2c) = 0;
}
if (*(int *)(this + 0x30) != 0xff) {
*(undefined4 *)(this + 0x30) = 0xff;
}
iVar1 = (**(code **)(*random_valve + 8))(random_valve,0x32,0x96);
if (iVar1 != *(int *)(this + 0x34)) {
*(int *)(this + 0x34) = iVar1;
}
if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
(fVar2 = *(float *)(this + 0x14), fVar2 != *(float *)(param_1 + 8))) {
*(float *)(this + 0xc) = *(float *)param_1;
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
fVar2 = *(float *)(param_1 + 8);
*(float *)(this + 0x14) = fVar2;
}
*(float *)(this + 0x14) = fVar2 + 24.0;
AngleVectors(param_2,(Vector *)&local_38);
local_30 = 0.0;
VectorNormalize((Vector *)&local_38);
fVar2 = local_38 * 50.0 + *(float *)(this + 0xc);
fVar4 = local_34 * 50.0 + *(float *)(this + 0x10);
fVar3 = local_30 * 50.0 + *(float *)(this + 0x14);
if (((*(float *)(this + 0xc) != fVar2) || (*(float *)(this + 0x10) != fVar4)) ||
(*(float *)(this + 0x14) != fVar3)) {
*(float *)(this + 0xc) = fVar2;
*(float *)(this + 0x10) = fVar4;
*(float *)(this + 0x14) = fVar3;
}
UTIL_RandomBloodVector();
if ((((float)local_2c != *(float *)(this + 0x18)) || (local_28 != *(float *)(this + 0x1c))) ||
(local_24 != *(float *)(this + 0x20))) {
*(undefined ***)(this + 0x18) = local_2c;
*(float *)(this + 0x1c) = local_28;
*(float *)(this + 0x20) = local_24;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)&local_2c);
local_2c = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00afa314 to 00afa318 has its CatchHandler @ 00afa39c */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)&local_2c);
/* try { // try from 00afa32a to 00afa32c has its CatchHandler @ 00afa3ae */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)&local_2c,0);
local_2c = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)&local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.