L L4D2node

CTEBloodStream::Test

0x00afa1b0 · 470 bytes · __thiscall

_ZN14CTEBloodStream4TestERK6VectorRK6QAngle

Decompiled

undefined (3 params)

/* CTEBloodStream::Test(Vector const&, QAngle const&) */

void __thiscall CTEBloodStream::Test(CTEBloodStream *this,Vector *param_1,QAngle *param_2)

{
  int iVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float local_38;
  float local_34;
  float local_30;
  undefined **local_2c;
  float local_28;
  float local_24;
  
  if (*(int *)(this + 0x24) != 0xf7) {
    *(undefined4 *)(this + 0x24) = 0xf7;
  }
  if (*(int *)(this + 0x28) != 0) {
    *(undefined4 *)(this + 0x28) = 0;
  }
  if (*(int *)(this + 0x2c) != 0) {
    *(undefined4 *)(this + 0x2c) = 0;
  }
  if (*(int *)(this + 0x30) != 0xff) {
    *(undefined4 *)(this + 0x30) = 0xff;
  }
  iVar1 = (**(code **)(*random_valve + 8))(random_valve,0x32,0x96);
  if (iVar1 != *(int *)(this + 0x34)) {
    *(int *)(this + 0x34) = iVar1;
  }
  if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
      (*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
     (fVar2 = *(float *)(this + 0x14), fVar2 != *(float *)(param_1 + 8))) {
    *(float *)(this + 0xc) = *(float *)param_1;
    *(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
    fVar2 = *(float *)(param_1 + 8);
    *(float *)(this + 0x14) = fVar2;
  }
  *(float *)(this + 0x14) = fVar2 + 24.0;
  AngleVectors(param_2,(Vector *)&local_38);
  local_30 = 0.0;
  VectorNormalize((Vector *)&local_38);
  fVar2 = local_38 * 50.0 + *(float *)(this + 0xc);
  fVar4 = local_34 * 50.0 + *(float *)(this + 0x10);
  fVar3 = local_30 * 50.0 + *(float *)(this + 0x14);
  if (((*(float *)(this + 0xc) != fVar2) || (*(float *)(this + 0x10) != fVar4)) ||
     (*(float *)(this + 0x14) != fVar3)) {
    *(float *)(this + 0xc) = fVar2;
    *(float *)(this + 0x10) = fVar4;
    *(float *)(this + 0x14) = fVar3;
  }
  UTIL_RandomBloodVector();
  if ((((float)local_2c != *(float *)(this + 0x18)) || (local_28 != *(float *)(this + 0x1c))) ||
     (local_24 != *(float *)(this + 0x20))) {
    *(undefined ***)(this + 0x18) = local_2c;
    *(float *)(this + 0x1c) = local_28;
    *(float *)(this + 0x20) = local_24;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)&local_2c);
  local_2c = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00afa314 to 00afa318 has its CatchHandler @ 00afa39c */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)&local_2c);
                    /* try { // try from 00afa32a to 00afa32c has its CatchHandler @ 00afa3ae */
  (**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)&local_2c,0);
  local_2c = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)&local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)