L L4D2node

CTEBloodSprite::Test

0x00af9850 · 368 bytes · __thiscall

_ZN14CTEBloodSprite4TestERK6VectorRK6QAngle

Decompiled

undefined (3 params)

/* CTEBloodSprite::Test(Vector const&, QAngle const&) */

void __thiscall CTEBloodSprite::Test(CTEBloodSprite *this,Vector *param_1,QAngle *param_2)

{
  float fVar1;
  float local_38;
  float local_34;
  float local_30;
  undefined **local_2c [8];
  
  if (*(int *)(this + 0x2c) != 0xff) {
    *(undefined4 *)(this + 0x2c) = 0xff;
  }
  if (*(int *)(this + 0x30) != 0xff) {
    *(undefined4 *)(this + 0x30) = 0xff;
  }
  if (*(int *)(this + 0x34) != 0x3f) {
    *(undefined4 *)(this + 0x34) = 0x3f;
  }
  if (*(int *)(this + 0x38) != 0xff) {
    *(undefined4 *)(this + 0x38) = 0xff;
  }
  if (*(int *)(this + 0x3c) != 0x10) {
    *(undefined4 *)(this + 0x3c) = 0x10;
  }
  if (((*(float *)param_1 != *(float *)(this + 0xc)) ||
      (*(float *)(param_1 + 4) != *(float *)(this + 0x10))) ||
     (fVar1 = *(float *)(this + 0x14), fVar1 != *(float *)(param_1 + 8))) {
    *(float *)(this + 0xc) = *(float *)param_1;
    *(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 4);
    fVar1 = *(float *)(param_1 + 8);
    *(float *)(this + 0x14) = fVar1;
  }
  if (g_sModelIndexBloodSpray != *(int *)(this + 0x24)) {
    *(int *)(this + 0x24) = g_sModelIndexBloodSpray;
  }
  if (g_sModelIndexBloodDrop != *(int *)(this + 0x28)) {
    *(int *)(this + 0x28) = g_sModelIndexBloodDrop;
  }
  *(float *)(this + 0x14) = fVar1 + 24.0;
  AngleVectors(param_2,(Vector *)&local_38);
  local_30 = 0.0;
  VectorNormalize((Vector *)&local_38);
  *(float *)(this + 0xc) = local_38 * 50.0 + *(float *)(this + 0xc);
  *(float *)(this + 0x10) = local_34 * 50.0 + *(float *)(this + 0x10);
  *(float *)(this + 0x14) = local_30 * 50.0 + *(float *)(this + 0x14);
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00af9973 to 00af9977 has its CatchHandler @ 00af99c6 */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
                    /* try { // try from 00af9989 to 00af998b has its CatchHandler @ 00af99d8 */
  (**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)