TE_BeamRingPoint
0x00af8e50 · 479 bytes · __cdecl
_Z16TE_BeamRingPointR16IRecipientFilterfRK6Vectorffiiiiffifiiiiii
Decompiled
undefined (19 params)
/* TE_BeamRingPoint(IRecipientFilter&, float, Vector const&, float, float, int, int, int, int,
float, float, int, float, int, int, int, int, int, int) */
void TE_BeamRingPoint(IRecipientFilter *param_1,float param_2,Vector *param_3,float param_4,
float param_5,int param_6,int param_7,int param_8,int param_9,float param_10,
float param_11,int param_12,float param_13,int param_14,int param_15,
int param_16,int param_17,int param_18,int param_19)
{
if (((*(float *)param_3 != (float)g_TEBeamRingPoint._72_4_) ||
(*(float *)(param_3 + 4) != (float)g_TEBeamRingPoint._76_4_)) ||
(*(float *)(param_3 + 8) != (float)g_TEBeamRingPoint._80_4_)) {
g_TEBeamRingPoint._76_4_ = *(undefined4 *)(param_3 + 4);
g_TEBeamRingPoint._80_4_ = *(undefined4 *)(param_3 + 8);
g_TEBeamRingPoint._72_4_ = *(float *)param_3;
}
if (param_4 != (float)g_TEBeamRingPoint._84_4_) {
g_TEBeamRingPoint._84_4_ = param_4;
}
if (param_5 != (float)g_TEBeamRingPoint._88_4_) {
g_TEBeamRingPoint._88_4_ = param_5;
}
if (g_TEBeamRingPoint._12_4_ != param_6) {
g_TEBeamRingPoint._12_4_ = param_6;
}
if (g_TEBeamRingPoint._16_4_ != param_7) {
g_TEBeamRingPoint._16_4_ = param_7;
}
if (g_TEBeamRingPoint._20_4_ != param_8) {
g_TEBeamRingPoint._20_4_ = param_8;
}
if (g_TEBeamRingPoint._24_4_ != param_9) {
g_TEBeamRingPoint._24_4_ = param_9;
}
if (param_10 != (float)g_TEBeamRingPoint._28_4_) {
g_TEBeamRingPoint._28_4_ = param_10;
}
if (param_11 != (float)g_TEBeamRingPoint._32_4_) {
g_TEBeamRingPoint._32_4_ = param_11;
}
if (param_11 != (float)g_TEBeamRingPoint._36_4_) {
g_TEBeamRingPoint._36_4_ = param_11;
}
if (g_TEBeamRingPoint._40_4_ != 0) {
g_TEBeamRingPoint._40_4_ = 0;
}
if (param_13 != (float)g_TEBeamRingPoint._44_4_) {
g_TEBeamRingPoint._44_4_ = param_13;
}
if (g_TEBeamRingPoint._64_4_ != param_18) {
g_TEBeamRingPoint._64_4_ = param_18;
}
if (g_TEBeamRingPoint._48_4_ != param_14) {
g_TEBeamRingPoint._48_4_ = param_14;
}
if (g_TEBeamRingPoint._52_4_ != param_15) {
g_TEBeamRingPoint._52_4_ = param_15;
}
if (g_TEBeamRingPoint._56_4_ != param_16) {
g_TEBeamRingPoint._56_4_ = param_16;
}
if (g_TEBeamRingPoint._60_4_ != param_17) {
g_TEBeamRingPoint._60_4_ = param_17;
}
if (g_TEBeamRingPoint._68_4_ != param_19) {
g_TEBeamRingPoint._68_4_ = param_19;
}
CBaseTempEntity::Create((CBaseTempEntity *)g_TEBeamRingPoint,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.