TE_BeamPoints
0x00af7f80 · 545 bytes · __cdecl
_Z13TE_BeamPointsR16IRecipientFilterfPK6VectorS3_iiiifffifiiiii
Decompiled
undefined (18 params)
/* TE_BeamPoints(IRecipientFilter&, float, Vector const*, Vector const*, int, int, int, int, float,
float, float, int, float, int, int, int, int, int) */
void TE_BeamPoints(IRecipientFilter *param_1,float param_2,Vector *param_3,Vector *param_4,
int param_5,int param_6,int param_7,int param_8,float param_9,float param_10,
float param_11,int param_12,float param_13,int param_14,int param_15,int param_16,
int param_17,int param_18)
{
float fVar1;
if (((*(float *)param_3 == (float)g_TEBeamPoints._72_4_) &&
(*(float *)(param_3 + 4) == (float)g_TEBeamPoints._76_4_)) &&
(*(float *)(param_3 + 8) == (float)g_TEBeamPoints._80_4_)) {
fVar1 = *(float *)param_4;
}
else {
g_TEBeamPoints._76_4_ = *(undefined4 *)(param_3 + 4);
g_TEBeamPoints._80_4_ = *(undefined4 *)(param_3 + 8);
fVar1 = *(float *)param_4;
g_TEBeamPoints._72_4_ = *(float *)param_3;
}
if (((fVar1 != (float)g_TEBeamPoints._84_4_) ||
(*(float *)(param_4 + 4) != (float)g_TEBeamPoints._88_4_)) ||
(*(float *)(param_4 + 8) != (float)g_TEBeamPoints._92_4_)) {
g_TEBeamPoints._88_4_ = *(undefined4 *)(param_4 + 4);
g_TEBeamPoints._92_4_ = *(undefined4 *)(param_4 + 8);
g_TEBeamPoints._84_4_ = fVar1;
}
if (g_TEBeamPoints._12_4_ != param_5) {
g_TEBeamPoints._12_4_ = param_5;
}
if (g_TEBeamPoints._16_4_ != param_6) {
g_TEBeamPoints._16_4_ = param_6;
}
if (g_TEBeamPoints._20_4_ != param_7) {
g_TEBeamPoints._20_4_ = param_7;
}
if (g_TEBeamPoints._24_4_ != param_8) {
g_TEBeamPoints._24_4_ = param_8;
}
if (param_9 != (float)g_TEBeamPoints._28_4_) {
g_TEBeamPoints._28_4_ = param_9;
}
if (param_10 != (float)g_TEBeamPoints._32_4_) {
g_TEBeamPoints._32_4_ = param_10;
}
if (param_11 != (float)g_TEBeamPoints._36_4_) {
g_TEBeamPoints._36_4_ = param_11;
}
if (g_TEBeamPoints._40_4_ != param_12) {
g_TEBeamPoints._40_4_ = param_12;
}
if (param_13 != (float)g_TEBeamPoints._44_4_) {
g_TEBeamPoints._44_4_ = param_13;
}
if (g_TEBeamPoints._64_4_ != param_18) {
g_TEBeamPoints._64_4_ = param_18;
}
if (g_TEBeamPoints._48_4_ != param_14) {
g_TEBeamPoints._48_4_ = param_14;
}
if (g_TEBeamPoints._52_4_ != param_15) {
g_TEBeamPoints._52_4_ = param_15;
}
if (g_TEBeamPoints._56_4_ != param_16) {
g_TEBeamPoints._56_4_ = param_16;
}
if (g_TEBeamPoints._60_4_ != param_17) {
g_TEBeamPoints._60_4_ = param_17;
}
CBaseTempEntity::Create((CBaseTempEntity *)g_TEBeamPoints,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.