CTEBeamPoints::Test
0x00af79a0 · 558 bytes · __thiscall
_ZN13CTEBeamPoints4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CTEBeamPoints::Test(Vector const&, QAngle const&) */
void __thiscall CTEBeamPoints::Test(CTEBeamPoints *this,Vector *param_1,QAngle *param_2)
{
float fVar1;
float fVar2;
float fVar3;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
undefined **local_2c [8];
if (g_sModelIndexSmoke != *(int *)(this + 0xc)) {
*(int *)(this + 0xc) = g_sModelIndexSmoke;
}
if (*(int *)(this + 0x14) != 0) {
*(undefined4 *)(this + 0x14) = 0;
}
if (*(int *)(this + 0x18) != 10) {
*(undefined4 *)(this + 0x18) = 10;
}
if (*(float *)(this + 0x1c) != 2.0) {
*(undefined4 *)(this + 0x1c) = 0x40000000;
}
if (*(float *)(this + 0x20) != 1.0) {
*(undefined4 *)(this + 0x20) = 0x3f800000;
}
if (*(float *)(this + 0x2c) != 1.0) {
*(undefined4 *)(this + 0x2c) = 0x3f800000;
}
if (*(int *)(this + 0x30) != 0) {
*(undefined4 *)(this + 0x30) = 0;
}
if (*(int *)(this + 0x34) != 0x3f) {
*(undefined4 *)(this + 0x34) = 0x3f;
}
if (*(int *)(this + 0x38) != 0x7f) {
*(undefined4 *)(this + 0x38) = 0x7f;
}
if (*(int *)(this + 0x3c) != 0x96) {
*(undefined4 *)(this + 0x3c) = 0x96;
}
if (*(int *)(this + 0x40) != 1) {
*(undefined4 *)(this + 0x40) = 1;
}
if (((*(float *)param_1 != *(float *)(this + 0x48)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x4c))) ||
(fVar1 = *(float *)(this + 0x50), fVar1 != *(float *)(param_1 + 8))) {
*(float *)(this + 0x48) = *(float *)param_1;
*(undefined4 *)(this + 0x4c) = *(undefined4 *)(param_1 + 4);
fVar1 = *(float *)(param_1 + 8);
*(float *)(this + 0x50) = fVar1;
}
if (fVar1 != fVar1 + 30.0) {
*(float *)(this + 0x50) = fVar1 + 30.0;
}
AngleVectors(param_2,(Vector *)&local_44,(Vector *)&local_38,(Vector *)0x0);
local_3c = 0.0;
VectorNormalize((Vector *)&local_44);
fVar3 = local_44 * 75.0 + *(float *)(this + 0x48);
fVar2 = local_40 * 75.0 + *(float *)(this + 0x4c);
fVar1 = local_3c * 75.0 + *(float *)(this + 0x50);
*(float *)(this + 0x54) = local_38 * 25.0 + fVar3;
*(float *)(this + 0x58) = local_34 * 25.0 + fVar2;
*(float *)(this + 0x5c) = local_30 * 25.0 + fVar1;
*(float *)(this + 0x48) = local_38 * -25.0 + fVar3;
*(float *)(this + 0x4c) = local_34 * -25.0 + fVar2;
*(float *)(this + 0x50) = local_30 * -25.0 + fVar1;
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00af7b81 to 00af7b85 has its CatchHandler @ 00af7bce */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 00af7b97 to 00af7b99 has its CatchHandler @ 00af7be0 */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.