L L4D2node

CTEBeamPoints::Test

0x00af79a0 · 558 bytes · __thiscall

_ZN13CTEBeamPoints4TestERK6VectorRK6QAngle

Decompiled

undefined (3 params)

/* CTEBeamPoints::Test(Vector const&, QAngle const&) */

void __thiscall CTEBeamPoints::Test(CTEBeamPoints *this,Vector *param_1,QAngle *param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  undefined **local_2c [8];
  
  if (g_sModelIndexSmoke != *(int *)(this + 0xc)) {
    *(int *)(this + 0xc) = g_sModelIndexSmoke;
  }
  if (*(int *)(this + 0x14) != 0) {
    *(undefined4 *)(this + 0x14) = 0;
  }
  if (*(int *)(this + 0x18) != 10) {
    *(undefined4 *)(this + 0x18) = 10;
  }
  if (*(float *)(this + 0x1c) != 2.0) {
    *(undefined4 *)(this + 0x1c) = 0x40000000;
  }
  if (*(float *)(this + 0x20) != 1.0) {
    *(undefined4 *)(this + 0x20) = 0x3f800000;
  }
  if (*(float *)(this + 0x2c) != 1.0) {
    *(undefined4 *)(this + 0x2c) = 0x3f800000;
  }
  if (*(int *)(this + 0x30) != 0) {
    *(undefined4 *)(this + 0x30) = 0;
  }
  if (*(int *)(this + 0x34) != 0x3f) {
    *(undefined4 *)(this + 0x34) = 0x3f;
  }
  if (*(int *)(this + 0x38) != 0x7f) {
    *(undefined4 *)(this + 0x38) = 0x7f;
  }
  if (*(int *)(this + 0x3c) != 0x96) {
    *(undefined4 *)(this + 0x3c) = 0x96;
  }
  if (*(int *)(this + 0x40) != 1) {
    *(undefined4 *)(this + 0x40) = 1;
  }
  if (((*(float *)param_1 != *(float *)(this + 0x48)) ||
      (*(float *)(param_1 + 4) != *(float *)(this + 0x4c))) ||
     (fVar1 = *(float *)(this + 0x50), fVar1 != *(float *)(param_1 + 8))) {
    *(float *)(this + 0x48) = *(float *)param_1;
    *(undefined4 *)(this + 0x4c) = *(undefined4 *)(param_1 + 4);
    fVar1 = *(float *)(param_1 + 8);
    *(float *)(this + 0x50) = fVar1;
  }
  if (fVar1 != fVar1 + 30.0) {
    *(float *)(this + 0x50) = fVar1 + 30.0;
  }
  AngleVectors(param_2,(Vector *)&local_44,(Vector *)&local_38,(Vector *)0x0);
  local_3c = 0.0;
  VectorNormalize((Vector *)&local_44);
  fVar3 = local_44 * 75.0 + *(float *)(this + 0x48);
  fVar2 = local_40 * 75.0 + *(float *)(this + 0x4c);
  fVar1 = local_3c * 75.0 + *(float *)(this + 0x50);
  *(float *)(this + 0x54) = local_38 * 25.0 + fVar3;
  *(float *)(this + 0x58) = local_34 * 25.0 + fVar2;
  *(float *)(this + 0x5c) = local_30 * 25.0 + fVar1;
  *(float *)(this + 0x48) = local_38 * -25.0 + fVar3;
  *(float *)(this + 0x4c) = local_34 * -25.0 + fVar2;
  *(float *)(this + 0x50) = local_30 * -25.0 + fVar1;
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00af7b81 to 00af7b85 has its CatchHandler @ 00af7bce */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
                    /* try { // try from 00af7b97 to 00af7b99 has its CatchHandler @ 00af7be0 */
  (**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)