L L4D2node

TE_BeamEntPoint

0x00af6490 · 629 bytes · __cdecl

_Z15TE_BeamEntPointR16IRecipientFilterfiPK6VectoriS3_iiiifffifiiiii

Decompiled

undefined (20 params)

/* TE_BeamEntPoint(IRecipientFilter&, float, int, Vector const*, int, Vector const*, int, int, int,
   int, float, float, float, int, float, int, int, int, int, int) */

void TE_BeamEntPoint(IRecipientFilter *param_1,float param_2,int param_3,Vector *param_4,int param_5
                    ,Vector *param_6,int param_7,int param_8,int param_9,int param_10,float param_11
                    ,float param_12,float param_13,int param_14,float param_15,int param_16,
                    int param_17,int param_18,int param_19,int param_20)

{
  uint uVar1;
  Vector *pVVar2;
  
  uVar1 = 0;
  if (0 < param_3) {
    uVar1 = (uint)((ushort)param_3 & 0xfff | 0x1000);
  }
  if (uVar1 != g_TEBeamEntPoint._72_4_) {
    g_TEBeamEntPoint._72_4_ = uVar1;
  }
  uVar1 = 0;
  if (0 < param_5) {
    uVar1 = (uint)((ushort)param_5 & 0xfff | 0x1000);
  }
  if (uVar1 != g_TEBeamEntPoint._88_4_) {
    g_TEBeamEntPoint._88_4_ = uVar1;
  }
  pVVar2 = (Vector *)&vec3_origin;
  if (param_4 != (Vector *)0x0) {
    pVVar2 = param_4;
  }
  if (((*(float *)pVVar2 != (float)g_TEBeamEntPoint._76_4_) ||
      (*(float *)(pVVar2 + 4) != (float)g_TEBeamEntPoint._80_4_)) ||
     (*(float *)(pVVar2 + 8) != (float)g_TEBeamEntPoint._84_4_)) {
    g_TEBeamEntPoint._80_4_ = *(undefined4 *)(pVVar2 + 4);
    g_TEBeamEntPoint._84_4_ = *(undefined4 *)(pVVar2 + 8);
    g_TEBeamEntPoint._76_4_ = *(float *)pVVar2;
  }
  pVVar2 = (Vector *)&vec3_origin;
  if (param_6 != (Vector *)0x0) {
    pVVar2 = param_6;
  }
  if (((*(float *)pVVar2 != (float)g_TEBeamEntPoint._92_4_) ||
      (*(float *)(pVVar2 + 4) != (float)g_TEBeamEntPoint._96_4_)) ||
     (*(float *)(pVVar2 + 8) != (float)g_TEBeamEntPoint._100_4_)) {
    g_TEBeamEntPoint._96_4_ = *(undefined4 *)(pVVar2 + 4);
    g_TEBeamEntPoint._100_4_ = *(undefined4 *)(pVVar2 + 8);
    g_TEBeamEntPoint._92_4_ = *(float *)pVVar2;
  }
  if (param_7 != g_TEBeamEntPoint._12_4_) {
    g_TEBeamEntPoint._12_4_ = param_7;
  }
  if (param_8 != g_TEBeamEntPoint._16_4_) {
    g_TEBeamEntPoint._16_4_ = param_8;
  }
  if (g_TEBeamEntPoint._20_4_ != param_9) {
    g_TEBeamEntPoint._20_4_ = param_9;
  }
  if (g_TEBeamEntPoint._24_4_ != param_10) {
    g_TEBeamEntPoint._24_4_ = param_10;
  }
  if (param_11 != (float)g_TEBeamEntPoint._28_4_) {
    g_TEBeamEntPoint._28_4_ = param_11;
  }
  if (param_12 != (float)g_TEBeamEntPoint._32_4_) {
    g_TEBeamEntPoint._32_4_ = param_12;
  }
  if (param_13 != (float)g_TEBeamEntPoint._36_4_) {
    g_TEBeamEntPoint._36_4_ = param_13;
  }
  if (g_TEBeamEntPoint._40_4_ != param_14) {
    g_TEBeamEntPoint._40_4_ = param_14;
  }
  if (param_15 != (float)g_TEBeamEntPoint._44_4_) {
    g_TEBeamEntPoint._44_4_ = param_15;
  }
  if (g_TEBeamEntPoint._64_4_ != param_20) {
    g_TEBeamEntPoint._64_4_ = param_20;
  }
  if (g_TEBeamEntPoint._48_4_ != param_16) {
    g_TEBeamEntPoint._48_4_ = param_16;
  }
  if (g_TEBeamEntPoint._52_4_ != param_17) {
    g_TEBeamEntPoint._52_4_ = param_17;
  }
  if (g_TEBeamEntPoint._56_4_ != param_18) {
    g_TEBeamEntPoint._56_4_ = param_18;
  }
  if (g_TEBeamEntPoint._60_4_ != param_19) {
    g_TEBeamEntPoint._60_4_ = param_19;
  }
  CBaseTempEntity::Create((CBaseTempEntity *)g_TEBeamEntPoint,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)