TE_BeamEntPoint
0x00af6490 · 629 bytes · __cdecl
_Z15TE_BeamEntPointR16IRecipientFilterfiPK6VectoriS3_iiiifffifiiiii
Decompiled
undefined (20 params)
/* TE_BeamEntPoint(IRecipientFilter&, float, int, Vector const*, int, Vector const*, int, int, int,
int, float, float, float, int, float, int, int, int, int, int) */
void TE_BeamEntPoint(IRecipientFilter *param_1,float param_2,int param_3,Vector *param_4,int param_5
,Vector *param_6,int param_7,int param_8,int param_9,int param_10,float param_11
,float param_12,float param_13,int param_14,float param_15,int param_16,
int param_17,int param_18,int param_19,int param_20)
{
uint uVar1;
Vector *pVVar2;
uVar1 = 0;
if (0 < param_3) {
uVar1 = (uint)((ushort)param_3 & 0xfff | 0x1000);
}
if (uVar1 != g_TEBeamEntPoint._72_4_) {
g_TEBeamEntPoint._72_4_ = uVar1;
}
uVar1 = 0;
if (0 < param_5) {
uVar1 = (uint)((ushort)param_5 & 0xfff | 0x1000);
}
if (uVar1 != g_TEBeamEntPoint._88_4_) {
g_TEBeamEntPoint._88_4_ = uVar1;
}
pVVar2 = (Vector *)&vec3_origin;
if (param_4 != (Vector *)0x0) {
pVVar2 = param_4;
}
if (((*(float *)pVVar2 != (float)g_TEBeamEntPoint._76_4_) ||
(*(float *)(pVVar2 + 4) != (float)g_TEBeamEntPoint._80_4_)) ||
(*(float *)(pVVar2 + 8) != (float)g_TEBeamEntPoint._84_4_)) {
g_TEBeamEntPoint._80_4_ = *(undefined4 *)(pVVar2 + 4);
g_TEBeamEntPoint._84_4_ = *(undefined4 *)(pVVar2 + 8);
g_TEBeamEntPoint._76_4_ = *(float *)pVVar2;
}
pVVar2 = (Vector *)&vec3_origin;
if (param_6 != (Vector *)0x0) {
pVVar2 = param_6;
}
if (((*(float *)pVVar2 != (float)g_TEBeamEntPoint._92_4_) ||
(*(float *)(pVVar2 + 4) != (float)g_TEBeamEntPoint._96_4_)) ||
(*(float *)(pVVar2 + 8) != (float)g_TEBeamEntPoint._100_4_)) {
g_TEBeamEntPoint._96_4_ = *(undefined4 *)(pVVar2 + 4);
g_TEBeamEntPoint._100_4_ = *(undefined4 *)(pVVar2 + 8);
g_TEBeamEntPoint._92_4_ = *(float *)pVVar2;
}
if (param_7 != g_TEBeamEntPoint._12_4_) {
g_TEBeamEntPoint._12_4_ = param_7;
}
if (param_8 != g_TEBeamEntPoint._16_4_) {
g_TEBeamEntPoint._16_4_ = param_8;
}
if (g_TEBeamEntPoint._20_4_ != param_9) {
g_TEBeamEntPoint._20_4_ = param_9;
}
if (g_TEBeamEntPoint._24_4_ != param_10) {
g_TEBeamEntPoint._24_4_ = param_10;
}
if (param_11 != (float)g_TEBeamEntPoint._28_4_) {
g_TEBeamEntPoint._28_4_ = param_11;
}
if (param_12 != (float)g_TEBeamEntPoint._32_4_) {
g_TEBeamEntPoint._32_4_ = param_12;
}
if (param_13 != (float)g_TEBeamEntPoint._36_4_) {
g_TEBeamEntPoint._36_4_ = param_13;
}
if (g_TEBeamEntPoint._40_4_ != param_14) {
g_TEBeamEntPoint._40_4_ = param_14;
}
if (param_15 != (float)g_TEBeamEntPoint._44_4_) {
g_TEBeamEntPoint._44_4_ = param_15;
}
if (g_TEBeamEntPoint._64_4_ != param_20) {
g_TEBeamEntPoint._64_4_ = param_20;
}
if (g_TEBeamEntPoint._48_4_ != param_16) {
g_TEBeamEntPoint._48_4_ = param_16;
}
if (g_TEBeamEntPoint._52_4_ != param_17) {
g_TEBeamEntPoint._52_4_ = param_17;
}
if (g_TEBeamEntPoint._56_4_ != param_18) {
g_TEBeamEntPoint._56_4_ = param_18;
}
if (g_TEBeamEntPoint._60_4_ != param_19) {
g_TEBeamEntPoint._60_4_ = param_19;
}
CBaseTempEntity::Create((CBaseTempEntity *)g_TEBeamEntPoint,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.