CTEBeamEntPoint::Test
0x00af5e50 · 465 bytes · __thiscall
_ZN15CTEBeamEntPoint4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CTEBeamEntPoint::Test(Vector const&, QAngle const&) */
void __thiscall CTEBeamEntPoint::Test(CTEBeamEntPoint *this,Vector *param_1,QAngle *param_2)
{
float fVar1;
float local_44;
float local_40;
float local_3c;
Vector local_38 [12];
undefined **local_2c [8];
if (*(int *)(this + 0x48) != 1) {
*(undefined4 *)(this + 0x48) = 1;
}
if (g_sModelIndexSmoke != *(int *)(this + 0xc)) {
*(int *)(this + 0xc) = g_sModelIndexSmoke;
}
if (*(int *)(this + 0x14) != 0) {
*(undefined4 *)(this + 0x14) = 0;
}
if (*(int *)(this + 0x18) != 10) {
*(undefined4 *)(this + 0x18) = 10;
}
if (*(float *)(this + 0x1c) != 2.0) {
*(undefined4 *)(this + 0x1c) = 0x40000000;
}
if (*(float *)(this + 0x20) != 1.0) {
*(undefined4 *)(this + 0x20) = 0x3f800000;
}
if (*(float *)(this + 0x2c) != 1.0) {
*(undefined4 *)(this + 0x2c) = 0x3f800000;
}
if (*(int *)(this + 0x30) != 0) {
*(undefined4 *)(this + 0x30) = 0;
}
if (*(int *)(this + 0x34) != 0x3f) {
*(undefined4 *)(this + 0x34) = 0x3f;
}
if (*(int *)(this + 0x38) != 0x7f) {
*(undefined4 *)(this + 0x38) = 0x7f;
}
if (*(int *)(this + 0x3c) != 0x96) {
*(undefined4 *)(this + 0x3c) = 0x96;
}
if (*(int *)(this + 0x40) != 1) {
*(undefined4 *)(this + 0x40) = 1;
}
if (((*(float *)param_1 != *(float *)(this + 0x5c)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x60))) ||
(fVar1 = *(float *)(this + 100), fVar1 != *(float *)(param_1 + 8))) {
*(float *)(this + 0x5c) = *(float *)param_1;
*(undefined4 *)(this + 0x60) = *(undefined4 *)(param_1 + 4);
fVar1 = *(float *)(param_1 + 8);
*(float *)(this + 100) = fVar1;
}
if (fVar1 != fVar1 + 24.0) {
*(float *)(this + 100) = fVar1 + 24.0;
}
AngleVectors(param_2,(Vector *)&local_44,local_38,(Vector *)0x0);
local_3c = 0.0;
VectorNormalize((Vector *)&local_44);
*(float *)(this + 0x5c) = local_44 * 50.0 + *(float *)(this + 0x5c);
*(float *)(this + 0x60) = local_40 * 50.0 + *(float *)(this + 0x60);
*(float *)(this + 100) = local_3c * 50.0 + *(float *)(this + 100);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00af5fd4 to 00af5fd8 has its CatchHandler @ 00af6026 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 00af5fea to 00af5fec has its CatchHandler @ 00af6038 */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.