CTextStat::RemoveFn
0x00af4bc0 · 35 bytes · __cdecl
_ZN9CTextStat8RemoveFnEPv
Decompiled
undefined (1 param)
/* CTextStat::RemoveFn(void*) */
void CTextStat::RemoveFn(void *param_1)
{
*(undefined4 *)(*(int *)param_1 + 4) = *(undefined4 *)((int)param_1 + 4);
**(undefined4 **)((int)param_1 + 4) = *(undefined4 *)param_1;
*(void **)((int)param_1 + 4) = param_1;
*(void **)param_1 = param_1;
*(undefined4 *)((int)param_1 + 8) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.