CTextStatsMgr::WriteFile
0x00af4a70 · 194 bytes · __thiscall
_ZN13CTextStatsMgr9WriteFileEP11IFileSystemPKc
Decompiled
undefined (3 params)
/* CTextStatsMgr::WriteFile(IFileSystem*, char const*) */
undefined4 __thiscall
CTextStatsMgr::WriteFile(CTextStatsMgr *this,IFileSystem *param_1,char *param_2)
{
int iVar1;
undefined4 *puVar2;
int iVar3;
undefined4 uVar4;
int iVar5;
if (param_2 == (char *)0x0) {
param_2 = (char *)this;
}
iVar3 = (**(code **)(*(int *)(param_1 + 4) + 8))(param_1 + 4,param_2,&DAT_00bf9593,"LOGDIR");
uVar4 = 0;
if (iVar3 != 0) {
iVar5 = CTextStat::GetTextStatsList();
for (iVar1 = *(int *)(iVar5 + 4); iVar5 != iVar1; iVar1 = *(int *)(iVar1 + 4)) {
if (*(CTextStatsMgr **)(iVar1 + 8) == this) {
(**(code **)(iVar1 + 0xc))(param_1,iVar3,*(undefined4 *)(iVar1 + 0x10));
}
}
(**(code **)(*(int *)(param_1 + 4) + 0xc))(param_1 + 4,iVar3);
for (puVar2 = CTextStatFile::s_pHead; puVar2 != (undefined4 *)0x0;
puVar2 = (undefined4 *)*puVar2) {
(*(code *)puVar2[1])();
}
uVar4 = 1;
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.