CTextStatInt::PrintFn
0x00af4830 · 55 bytes · __cdecl
_ZN12CTextStatInt7PrintFnEP11IFileSystemPvS2_
Decompiled
undefined (3 params)
/* CTextStatInt::PrintFn(IFileSystem*, void*, void*) */
void CTextStatInt::PrintFn(IFileSystem *param_1,void *param_2,void *param_3)
{
(**(code **)(*(int *)param_1 + 100))
(param_1,param_2,"%s %d\n",*(undefined4 *)param_3,*(undefined4 *)((int)param_3 + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.