Test_ProxyToggle_SetValue
0x00af3900 · 181 bytes · __cdecl
_Z25Test_ProxyToggle_SetValueRK8CCommand
Decompiled
undefined (1 param)
/* Test_ProxyToggle_SetValue(CCommand const&) */
void Test_ProxyToggle_SetValue(CCommand *param_1)
{
CBaseEdict *this;
long lVar1;
int iVar2;
int iVar3;
char *__nptr;
if (*(int *)param_1 < 2) {
Error("Test_ProxyToggle_SetValue: requires value parameter.");
iVar3 = *(int *)param_1;
LAB_00af399e:
if (iVar3 < 2) {
__nptr = "";
goto LAB_00af3928;
}
}
else if (g_pTestObj == 0) {
Error("Test_ProxyToggle_SetValue: no entity present.");
iVar3 = *(int *)param_1;
goto LAB_00af399e;
}
__nptr = *(char **)(param_1 + 0x40c);
LAB_00af3928:
lVar1 = strtol(__nptr,(char **)0x0,10);
iVar3 = g_pTestObj;
if (lVar1 != *(int *)(g_pTestObj + 0x440)) {
if (*(char *)(g_pTestObj + 0x6c) == '\0') {
this = *(CBaseEdict **)(g_pTestObj + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(g_pTestObj + 0x70) = *(byte *)(g_pTestObj + 0x70) | 1;
}
*(long *)(iVar3 + 0x440) = lVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.