L L4D2node

TankIdle::OnInjured

0x00aef3b0 · 485 bytes · __cdecl

_ZN8TankIdle9OnInjuredEP4TankRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* TankIdle::OnInjured(Tank*, CTakeDamageInfo const&) */

Tank * TankIdle::OnInjured(Tank *param_1,CTakeDamageInfo *param_2)

{
  int *piVar1;
  code *pcVar2;
  char cVar3;
  uint uVar4;
  int iVar5;
  TankAttack *this;
  int *piVar6;
  undefined4 uVar7;
  undefined *puVar8;
  int in_stack_0000000c;
  int in_stack_00000010;
  
  uVar4 = *(uint *)(in_stack_00000010 + 0x34);
  if ((*(byte *)(in_stack_00000010 + 0x48) & 8) != 0) {
    if (uVar4 == 0xffffffff) goto LAB_00aef421;
    puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10;
    if (((puVar8 != (undefined *)0xfffffffc) && (*(uint *)(puVar8 + 8) == uVar4 >> 0xc)) &&
       (piVar1 = *(int **)(puVar8 + 4), piVar1 != (int *)0x0)) {
      cVar3 = (**(code **)(*piVar1 + 0x16c))(piVar1);
      if ((cVar3 != '\0') &&
         (piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                    (gameeventmanager,"zombie_ignited",0,0), piVar6 != (int *)0x0))
      {
        pcVar2 = *(code **)(*piVar6 + 0x30);
        uVar7 = (**(code **)(*engine + 0x40))(engine,piVar1[0xc]);
        (*pcVar2)(piVar6,"userid",uVar7);
        if (*(int *)(in_stack_0000000c + 0x30) == 0) {
          iVar5 = 0;
        }
        else {
          iVar5 = *(int *)(in_stack_0000000c + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
        (**(code **)(*piVar6 + 0x30))(piVar6,"entityid",iVar5);
        (**(code **)(*piVar6 + 0x3c))(piVar6,"victimname","Tank");
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
      }
      uVar4 = *(uint *)(in_stack_00000010 + 0x34);
    }
  }
  if (((uVar4 != 0xffffffff) &&
      (puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar8 + 8) == uVar4 >> 0xc &&
      (*(CBaseEntity **)(puVar8 + 4) != (CBaseEntity *)0x0)))) {
    iVar5 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar8 + 4));
    cVar3 = IsASurvivorTeam(iVar5);
    if (cVar3 != '\0') {
      this = ::operator_new(0x487c);
                    /* try { // try from 00aef47c to 00aef480 has its CatchHandler @ 00aef5a4 */
      TankAttack::TankAttack(this);
      *(undefined4 *)param_1 = 1;
      *(TankAttack **)(param_1 + 4) = this;
      *(char **)(param_1 + 8) = "Ouch!";
      *(undefined4 *)(param_1 + 0xc) = 3;
      return param_1;
    }
  }
LAB_00aef421:
  *(undefined4 *)param_1 = 4;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)