L L4D2node

TankBehavior::Update

0x00aeea00 · 358 bytes · __thiscall

_ZN12TankBehavior6UpdateEP4Tankf

Decompiled

undefined (3 params)

/* TankBehavior::Update(Tank*, float) */

TankBehavior * __thiscall TankBehavior::Update(TankBehavior *this,Tank *param_1,float param_2)

{
  char cVar1;
  int *piVar2;
  int *piVar3;
  int *piVar4;
  int *piVar5;
  float fVar6;
  
  cVar1 = (**(code **)(*(int *)param_2 + 0xa0))(param_2);
  if (cVar1 == '\0') {
    piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x9bc))(param_2);
    piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x9b0))(param_2);
    piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9b4))(param_2);
    piVar5 = (int *)(**(code **)(*piVar2 + 0xb4))(piVar2);
    cVar1 = (**(code **)(*piVar3 + 0x114))(piVar3);
    if ((cVar1 == '\0') && (piVar5 != (int *)0x0)) {
      cVar1 = (**(code **)(*(int *)((int)param_2 + 0x4028) + 0x114))
                        ((int)param_2 + 0x4028,piVar5,0x42480000);
      if (cVar1 != '\0') {
        cVar1 = (**(code **)(*piVar2 + 0xf8))(piVar2,piVar5,0);
        if (cVar1 != '\0') {
          cVar1 = (**(code **)(*piVar5 + 0x7e8))(piVar5);
          if (cVar1 == '\0') {
            fVar6 = *(float *)(HulkSwingDuration._28_4_ + 0x2c) +
                    *(float *)(HulkWindupTime._28_4_ + 0x2c);
          }
          else {
            fVar6 = *(float *)(TankGroundPoundDuration._28_4_ + 0x2c);
          }
          (**(code **)(*piVar4 + 0xc4))(piVar4,piVar5,2,fVar6,0,0,1,0x3e800000);
          (**(code **)(*(int *)param_2 + 0x938))(param_2,0xbf800000);
        }
      }
    }
  }
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)