L L4D2node

TankAttack::OnContact

0x00ae0f30 · 333 bytes · __thiscall

_ZN10TankAttack9OnContactEP4TankP11CBaseEntityP10CGameTrace

Decompiled

undefined (4 params)

/* TankAttack::OnContact(Tank*, CBaseEntity*, CGameTrace*) */

TankAttack * __thiscall
TankAttack::OnContact(TankAttack *this,Tank *param_1,CBaseEntity *param_2,CGameTrace *param_3)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  undefined *puVar4;
  undefined4 *puVar5;
  int *piVar6;
  
  if ((param_3 != (CGameTrace *)0x0) &&
     (cVar2 = (**(code **)(*(int *)param_3 + 0x16c))(param_3), cVar2 != '\0')) {
    if (*(float *)(param_1 + 0x486c) != -1.0) {
      (**(code **)(*(int *)(param_1 + 0x4868) + 4))(param_1 + 0x4868,param_1 + 0x486c);
      *(undefined4 *)(param_1 + 0x486c) = 0xbf800000;
    }
    iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_3);
    if ((iVar3 == 2) && (cVar2 = (**(code **)(*(int *)param_3 + 0x7e8))(param_3), cVar2 == '\0')) {
      uVar1 = *(uint *)(param_1 + 0x34);
      if ((uVar1 != 0xffffffff) &&
         ((((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
            (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
           (piVar6 = *(int **)(puVar4 + 4), piVar6 != (int *)0x0)) &&
          (cVar2 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar2 != '\0')))) {
        uVar1 = *(uint *)(param_1 + 0x34);
        if ((((uVar1 == 0xffffffff) ||
             (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
            || (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
           ((piVar6 = *(int **)(puVar4 + 4), piVar6 == (int *)0x0 ||
            (cVar2 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar2 == '\0')))) {
          piVar6 = (int *)0x0;
        }
        cVar2 = (**(code **)(*piVar6 + 0x550))(piVar6);
        if (cVar2 != '\0') goto LAB_00ae0f99;
      }
      puVar5 = (undefined4 *)(**(code **)(*(int *)param_3 + 0xc))(param_3);
      *(undefined4 *)(param_1 + 0x34) = *puVar5;
    }
  }
LAB_00ae0f99:
  *(undefined4 *)this = 4;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 1;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)