TankAttack::OnCommandAttack
0x00ae0de0 · 178 bytes · __cdecl
_ZN10TankAttack15OnCommandAttackEP4TankP11CBaseEntity
Decompiled
undefined (2 params)
/* TankAttack::OnCommandAttack(Tank*, CBaseEntity*) */
Tank * TankAttack::OnCommandAttack(Tank *param_1,CBaseEntity *param_2)
{
char cVar1;
int iVar2;
undefined4 *puVar3;
CBaseEntity *in_stack_00000010;
cVar1 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))();
if ((((cVar1 != '\0') && (iVar2 = CBaseEntity::GetTeamNumber(in_stack_00000010), iVar2 != 4)) &&
(cVar1 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))(), cVar1 != '\0')) &&
((iVar2 = CBaseEntity::GetTeamNumber(in_stack_00000010), iVar2 != 3 ||
(iVar2 = (**(code **)(*(int *)in_stack_00000010 + 0x544))(), iVar2 != 8)))) {
cVar1 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))();
if (cVar1 == '\0') {
*(undefined4 *)(param_2 + 0x34) = 0xffffffff;
}
else {
puVar3 = (undefined4 *)(**(code **)(*(int *)in_stack_00000010 + 0xc))();
*(undefined4 *)(param_2 + 0x34) = *puVar3;
}
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.