TankAttack::OnShoved
0x00ae0d60 · 115 bytes · __cdecl
_ZN10TankAttack8OnShovedEP4TankP11CBaseEntity
Decompiled
undefined (2 params)
/* TankAttack::OnShoved(Tank*, CBaseEntity*) */
Tank * TankAttack::OnShoved(Tank *param_1,CBaseEntity *param_2)
{
if (*(float *)(param_2 + 0x486c) != -1.0) {
(**(code **)(*(int *)(param_2 + 0x4868) + 4))(param_2 + 0x4868,param_2 + 0x486c);
*(undefined4 *)(param_2 + 0x486c) = 0xbf800000;
}
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.