Tank::Event_Killed
0x00ae0610 · 633 bytes · __thiscall
_ZN4Tank12Event_KilledERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* Tank::Event_Killed(CTakeDamageInfo const&) */
void __thiscall Tank::Event_Killed(Tank *this,CTakeDamageInfo *param_1)
{
char cVar1;
int *piVar2;
undefined4 uVar3;
CBaseEntity *this_00;
int iVar4;
uint uVar5;
undefined *puVar6;
code *pcVar7;
int iVar8;
bool bVar9;
int *local_28;
*(undefined4 *)(TheDirector + 0x398) = 0;
if ((this[0x433c] == (Tank)0x0) &&
(piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"tank_killed",0,0),
piVar2 != (int *)0x0)) {
uVar5 = *(uint *)(param_1 + 0x34);
if (((uVar5 == 0xffffffff) ||
(((puVar6 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc ||
(*(uint *)(puVar6 + 8) != uVar5 >> 0xc)) ||
(local_28 = *(int **)(puVar6 + 4), local_28 == (int *)0x0)))) ||
(cVar1 = (**(code **)(*local_28 + 0x16c))(local_28), cVar1 == '\0')) {
pcVar7 = *(code **)(*piVar2 + 0x30);
uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar7)(piVar2,"userid",uVar3);
local_28 = (int *)0x0;
pcVar7 = *(code **)(*piVar2 + 0x30);
uVar3 = 0;
}
else {
pcVar7 = *(code **)(*piVar2 + 0x30);
uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar7)(piVar2,"userid",uVar3);
pcVar7 = *(code **)(*piVar2 + 0x30);
uVar3 = (**(code **)(*engine + 0x40))(engine,local_28[0xc]);
}
(*pcVar7)(piVar2,"attacker",uVar3);
(**(code **)(*piVar2 + 0x2c))(piVar2,"solo",*(int *)(this + 0x4330) == 1);
if (*(int *)(this + 0x4330) < 1) {
LAB_00ae0890:
uVar3 = 0;
}
else {
uVar3 = 0;
iVar8 = 0;
do {
this_00 = (CBaseEntity *)UTIL_PlayerByUserId(*(int *)(*(int *)(this + 0x4324) + iVar8 * 4));
if (this_00 != (CBaseEntity *)0x0) {
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar4 == 2) goto LAB_00ae0890;
if (iVar4 == 4) {
uVar3 = 1;
}
}
iVar8 = iVar8 + 1;
} while (iVar8 < *(int *)(this + 0x4330));
}
(**(code **)(*piVar2 + 0x2c))(piVar2,"l4d1_only",uVar3);
bVar9 = false;
if (*(uint *)(this + 0x4338) != 0) {
uVar5 = *(uint *)(this + 0x4338) & 0x3bd9ff7b;
*(uint *)(this + 0x4338) = uVar5;
if (local_28 != (int *)0x0) {
bVar9 = uVar5 == 0;
}
}
(**(code **)(*piVar2 + 0x2c))(piVar2,"melee_only",bVar9);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
this[0x433c] = (Tank)0x1;
*(undefined4 *)(this + 0x4338) = 0;
}
(**(code **)(*(int *)(this + 0x4028) + 0x48))(this + 0x4028,param_1);
CTerrorPlayer::Event_Killed((CTerrorPlayer *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.