L L4D2node

Tank::Spawn

0x00ae0250 · 64 bytes · __thiscall

_ZN4Tank5SpawnEv

Decompiled

undefined (1 param)

/* Tank::Spawn() */

void __thiscall Tank::Spawn(Tank *this)

{
  int *piVar1;
  
  g_ZombieClass = 8;
  BossZombiePlayerBot::Spawn((BossZombiePlayerBot *)this);
  piVar1 = (int *)(**(code **)(*(int *)this + 0x9b4))(this);
  (**(code **)(*piVar1 + 0x10c))(piVar1,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)