L L4D2node

Tank::Tank

0x00ae00e0 · 265 bytes · __thiscall

_ZN4TankC2Ev

Decompiled

undefined (1 param)

/* Tank::Tank() */

void __thiscall Tank::Tank(Tank *this)

{
  INextBot *pIVar1;
  TankIntention *this_00;
  TankLocomotion *this_01;
  PlayerBody *this_02;
  ZombieBotVision *this_03;
  
  BossZombiePlayerBot::BossZombiePlayerBot((BossZombiePlayerBot *)this);
  *(undefined ***)this = &PTR__Tank_00d38288;
  *(undefined **)(this + 0x2364) = &DAT_00d38c54;
  *(undefined ***)(this + 0x4028) = &PTR__Tank_00d38c68;
  *(undefined ***)(this + 0x4258) = &PTR_PressFireButton_00d38db8;
  *(undefined4 *)(this + 0x4324) = 0;
  *(undefined4 *)(this + 0x4328) = 0;
  *(undefined4 *)(this + 0x432c) = 0;
  *(undefined4 *)(this + 0x4330) = 0;
  *(undefined4 *)(this + 0x4334) = 0;
                    /* try { // try from 00ae0151 to 00ae0155 has its CatchHandler @ 00ae01e9 */
  this_00 = ::operator_new(0x20);
  pIVar1 = (INextBot *)(this + 0x4028);
                    /* try { // try from 00ae0165 to 00ae0169 has its CatchHandler @ 00ae0242 */
  TankIntention::TankIntention(this_00,pIVar1);
  *(TankIntention **)(this + 0x4318) = this_00;
                    /* try { // try from 00ae0177 to 00ae017b has its CatchHandler @ 00ae01e9 */
  this_01 = ::operator_new(0xbc);
                    /* try { // try from 00ae0185 to 00ae0189 has its CatchHandler @ 00ae0235 */
  TankLocomotion::TankLocomotion(this_01,pIVar1);
  *(TankLocomotion **)(this + 0x431c) = this_01;
                    /* try { // try from 00ae0197 to 00ae019b has its CatchHandler @ 00ae01e9 */
  this_02 = ::operator_new(0xac);
                    /* try { // try from 00ae01a5 to 00ae01a9 has its CatchHandler @ 00ae0233 */
  PlayerBody::PlayerBody(this_02,pIVar1);
  *(PlayerBody **)(this + 0x4314) = this_02;
                    /* try { // try from 00ae01b7 to 00ae01bb has its CatchHandler @ 00ae01e9 */
  this_03 = ::operator_new(0x16c);
                    /* try { // try from 00ae01c5 to 00ae01c9 has its CatchHandler @ 00ae0227 */
  ZombieBotVision::ZombieBotVision(this_03,pIVar1);
  *(ZombieBotVision **)(this + 0x4320) = this_03;
  *(undefined4 *)(this + 0x4338) = 0;
  this[0x433c] = (Tank)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)