Tank::AllocatePlayerEntity
0x00adfee0 · 44 bytes · __cdecl
_ZN4Tank20AllocatePlayerEntityEP7edict_tPKc
Decompiled
undefined (2 params)
/* Tank::AllocatePlayerEntity(edict_t*, char const*) */
void Tank::AllocatePlayerEntity(edict_t *param_1,char *param_2)
{
CBasePlayer::s_PlayerEdict = param_1;
CreateEntityByName("tank",-1,true);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.