L L4D2node

SpitterAttack::OnStart

0x00adc240 · 257 bytes · __thiscall

_ZN13SpitterAttack7OnStartEP7SpitterP6ActionIS0_E

Decompiled

undefined (3 params)

/* SpitterAttack::OnStart(Spitter*, Action<Spitter>*) */

SpitterAttack * __thiscall
SpitterAttack::OnStart(SpitterAttack *this,Spitter *param_1,Action *param_2)

{
  *(undefined4 *)(param_1 + 0x34) = 0xffffffff;
  if (*(float *)(param_1 + 0x482c) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x4824) + 4))(param_1 + 0x4824,param_1 + 0x482c);
    *(undefined4 *)(param_1 + 0x482c) = 0xbf800000;
  }
  if (*(float *)(param_1 + 0x4838) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x4830) + 4))(param_1 + 0x4830,param_1 + 0x4838);
    *(undefined4 *)(param_1 + 0x4838) = 0xbf800000;
  }
  PathFollower::Invalidate((PathFollower *)(param_1 + 0x38));
  if (*(float *)(param_1 + 0x4854) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x484c) + 4))(param_1 + 0x484c,param_1 + 0x4854);
    *(undefined4 *)(param_1 + 0x4854) = 0xbf800000;
  }
  param_1[0x4848] = (Spitter)0x0;
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(param_2 + 0x4324) = 0xffffffff;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)