SpitterPrepareAmbush::OnStart
0x00adb770 · 129 bytes · __thiscall
_ZN20SpitterPrepareAmbush7OnStartEP7SpitterP6ActionIS0_E
Decompiled
undefined (3 params)
/* SpitterPrepareAmbush::OnStart(Spitter*, Action<Spitter>*) */
SpitterPrepareAmbush * __thiscall
SpitterPrepareAmbush::OnStart(SpitterPrepareAmbush *this,Spitter *param_1,Action *param_2)
{
int *piVar1;
piVar1 = (int *)(**(code **)(*(int *)param_2 + 0x9b4))(param_2);
(**(code **)(*piVar1 + 0x10c))(piVar1,2);
(**(code **)(*piVar1 + 0xec))(piVar1,0);
*(undefined4 *)(param_1 + 0x34) = 0;
PathFollower::Invalidate((PathFollower *)(param_1 + 0x38));
*(undefined4 *)this = 0;
*(undefined4 *)(param_1 + 0x4818) = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.