SpitterAssault::OnStart
0x00acea70 · 257 bytes · __thiscall
_ZN14SpitterAssault7OnStartEP7SpitterP6ActionIS0_E
Decompiled
undefined (3 params)
/* SpitterAssault::OnStart(Spitter*, Action<Spitter>*) */
SpitterAssault * __thiscall
SpitterAssault::OnStart(SpitterAssault *this,Spitter *param_1,Action *param_2)
{
*(undefined4 *)(param_1 + 0x34) = 0xffffffff;
if (*(float *)(param_1 + 0x482c) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x4824) + 4))(param_1 + 0x4824,param_1 + 0x482c);
*(undefined4 *)(param_1 + 0x482c) = 0xbf800000;
}
if (*(float *)(param_1 + 0x4838) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x4830) + 4))(param_1 + 0x4830,param_1 + 0x4838);
*(undefined4 *)(param_1 + 0x4838) = 0xbf800000;
}
PathFollower::Invalidate((PathFollower *)(param_1 + 0x38));
if (*(float *)(param_1 + 0x4854) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x484c) + 4))(param_1 + 0x484c,param_1 + 0x4854);
*(undefined4 *)(param_1 + 0x4854) = 0xbf800000;
}
param_1[0x4848] = (Spitter)0x0;
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(param_2 + 0x4324) = 0xffffffff;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.