L L4D2node

Spitter::Spitter

0x00acd510 · 208 bytes · __thiscall

_ZN7SpitterC1Ev

Decompiled

undefined (1 param)

/* Spitter::Spitter() */

void __thiscall Spitter::Spitter(Spitter *this)

{
  INextBot *pIVar1;
  SpitterIntention *this_00;
  SpitterLocomotion *this_01;
  PlayerBody *this_02;
  ZombieBotVision *this_03;
  
  BossZombiePlayerBot::BossZombiePlayerBot((BossZombiePlayerBot *)this);
  *(undefined ***)this = &PTR__Spitter_00d363e8;
  *(undefined **)(this + 0x2364) = &DAT_00d36db0;
  *(undefined ***)(this + 0x4028) = &PTR__Spitter_00d36dc4;
  *(undefined ***)(this + 0x4258) = &PTR_PressFireButton_00d36f14;
  *(undefined4 *)(this + 0x4324) = 0xffffffff;
                    /* try { // try from 00acd559 to 00acd55d has its CatchHandler @ 00acd5e0 */
  this_00 = ::operator_new(0x20);
  pIVar1 = (INextBot *)(this + 0x4028);
                    /* try { // try from 00acd56d to 00acd571 has its CatchHandler @ 00acd604 */
  SpitterIntention::SpitterIntention(this_00,pIVar1);
  *(SpitterIntention **)(this + 0x4318) = this_00;
                    /* try { // try from 00acd57f to 00acd583 has its CatchHandler @ 00acd5e0 */
  this_01 = ::operator_new(0xbc);
                    /* try { // try from 00acd58d to 00acd591 has its CatchHandler @ 00acd602 */
  SpitterLocomotion::SpitterLocomotion(this_01,pIVar1);
  *(SpitterLocomotion **)(this + 0x431c) = this_01;
                    /* try { // try from 00acd59f to 00acd5a3 has its CatchHandler @ 00acd5e0 */
  this_02 = ::operator_new(0xac);
                    /* try { // try from 00acd5ad to 00acd5b1 has its CatchHandler @ 00acd5fe */
  PlayerBody::PlayerBody(this_02,pIVar1);
  *(PlayerBody **)(this + 0x4314) = this_02;
                    /* try { // try from 00acd5bf to 00acd5c3 has its CatchHandler @ 00acd5e0 */
  this_03 = ::operator_new(0x16c);
                    /* try { // try from 00acd5cd to 00acd5d1 has its CatchHandler @ 00acd5f2 */
  ZombieBotVision::ZombieBotVision(this_03,pIVar1);
  *(ZombieBotVision **)(this + 0x4320) = this_03;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)