SmokerTongueVictim::Update
0x00aca500 · 573 bytes · __thiscall
_ZN18SmokerTongueVictim6UpdateEP6Smokerf
Decompiled
undefined (3 params)
/* SmokerTongueVictim::Update(Smoker*, float) */
SmokerTongueVictim * __thiscall
SmokerTongueVictim::Update(SmokerTongueVictim *this,Smoker *param_1,float param_2)
{
uint uVar1;
int *piVar2;
char cVar3;
int *piVar4;
undefined4 uVar5;
undefined *puVar6;
longdouble lVar7;
uVar1 = *(uint *)(param_1 + 0x34);
if ((((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) ||
((piVar2 = *(int **)(puVar6 + 4), piVar2 == (int *)0x0 ||
(cVar3 = (**(code **)(*piVar2 + 300))(piVar2), cVar3 == '\0')))) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No victim";
return this;
}
uVar1 = *(uint *)((int)param_2 + 0x30bc);
if (((uVar1 != 0xffffffff) &&
((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)))) &&
(piVar2 = *(int **)(puVar6 + 4), piVar2 != (int *)0x0)) {
piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9b4))(param_2);
uVar5 = 0;
uVar1 = *(uint *)(param_1 + 0x34);
if (uVar1 != 0xffffffff) {
puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if ((puVar6 == (undefined *)0xfffffffc) || (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
uVar5 = 0;
}
else {
uVar5 = *(undefined4 *)(puVar6 + 4);
}
}
(**(code **)(*piVar4 + 0xc4))(piVar4,uVar5,2,0x3f800000,0,"Aiming at victim",1,0x3e800000);
lVar7 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x40) <= (float)lVar7) {
if (param_1[0x44] == (Smoker)0x0) {
cVar3 = (**(code **)(*piVar2 + 0x33c))(piVar2);
if (cVar3 == '\0') {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Lost my target";
return this;
}
cVar3 = (**(code **)(*piVar2 + 0x32c))(piVar2);
if ((cVar3 != '\0') && (cVar3 = (**(code **)(*piVar2 + 0x33c))(piVar2), cVar3 != '\0')) {
(**(code **)(*(int *)param_2 + 0x938))(param_2,0xbf800000);
param_1[0x44] = (Smoker)0x1;
}
}
else {
cVar3 = (**(code **)(*piVar2 + 0x354))(piVar2);
if (cVar3 == '\0') {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Tongue completed";
return this;
}
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No ability!";
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.