L L4D2node

Smoker::Smoker

0x00ab88b0 · 198 bytes · __thiscall

_ZN6SmokerC1Ev

Decompiled

undefined (1 param)

/* Smoker::Smoker() */

void __thiscall Smoker::Smoker(Smoker *this)

{
  INextBot *pIVar1;
  SmokerIntention *this_00;
  SmokerLocomotion *this_01;
  PlayerBody *this_02;
  ZombieBotVision *this_03;
  
  BossZombiePlayerBot::BossZombiePlayerBot((BossZombiePlayerBot *)this);
  *(undefined ***)this = &PTR__Smoker_00d34208;
  *(undefined **)(this + 0x2364) = &DAT_00d34bd4;
  *(undefined ***)(this + 0x4028) = &PTR__Smoker_00d34be8;
  *(undefined ***)(this + 0x4258) = &PTR_PressFireButton_00d34d38;
                    /* try { // try from 00ab88ef to 00ab88f3 has its CatchHandler @ 00ab8976 */
  this_00 = ::operator_new(0x20);
  pIVar1 = (INextBot *)(this + 0x4028);
                    /* try { // try from 00ab8903 to 00ab8907 has its CatchHandler @ 00ab89a2 */
  SmokerIntention::SmokerIntention(this_00,pIVar1);
  *(SmokerIntention **)(this + 0x4318) = this_00;
                    /* try { // try from 00ab8915 to 00ab8919 has its CatchHandler @ 00ab8976 */
  this_01 = ::operator_new(0xbc);
                    /* try { // try from 00ab8923 to 00ab8927 has its CatchHandler @ 00ab8996 */
  SmokerLocomotion::SmokerLocomotion(this_01,pIVar1);
  *(SmokerLocomotion **)(this + 0x431c) = this_01;
                    /* try { // try from 00ab8935 to 00ab8939 has its CatchHandler @ 00ab8976 */
  this_02 = ::operator_new(0xac);
                    /* try { // try from 00ab8943 to 00ab8947 has its CatchHandler @ 00ab8994 */
  PlayerBody::PlayerBody(this_02,pIVar1);
  *(PlayerBody **)(this + 0x4314) = this_02;
                    /* try { // try from 00ab8955 to 00ab8959 has its CatchHandler @ 00ab8976 */
  this_03 = ::operator_new(0x16c);
                    /* try { // try from 00ab8963 to 00ab8967 has its CatchHandler @ 00ab8988 */
  ZombieBotVision::ZombieBotVision(this_03,pIVar1);
  *(ZombieBotVision **)(this + 0x4320) = this_03;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)