L L4D2node

Smoker::IsAbleToBreak

0x00ab85a0 · 10 bytes · __thiscall

_ZThn16424_NK6Smoker13IsAbleToBreakEPK11CBaseEntity

Decompiled

undefined (2 params)

/* non-virtual thunk to Smoker::IsAbleToBreak(CBaseEntity const*) const */

void __thiscall Smoker::IsAbleToBreak(Smoker *this,CBaseEntity *param_1)

{
  IsAbleToBreak(this + -0x4028,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)