L L4D2node

JockeyAttack::IsTargetVisible

0x00ab22b0 · 858 bytes · __thiscall

_ZN12JockeyAttack15IsTargetVisibleEP6Jockey

Decompiled

undefined (2 params)

/* JockeyAttack::IsTargetVisible(Jockey*) */

JockeyAttack __thiscall JockeyAttack::IsTargetVisible(JockeyAttack *this,Jockey *param_1)

{
  uint uVar1;
  int iVar2;
  JockeyAttack JVar3;
  IHandleEntity *pIVar4;
  int *piVar5;
  undefined4 uVar6;
  float *pfVar7;
  float *pfVar8;
  undefined *puVar9;
  Jockey *pJVar10;
  longdouble lVar11;
  longdouble lVar12;
  float fVar13;
  undefined **local_e4 [4];
  Jockey *local_d4;
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  byte local_39;
  
  if (*(int *)(this + 0x34) != *(int *)(gpGlobals + 4)) {
    pJVar10 = (Jockey *)0x0;
    if (param_1 != (Jockey *)0x0) {
      pJVar10 = param_1 + 0x4028;
    }
    pIVar4 = (IHandleEntity *)(**(code **)(*(int *)pJVar10 + 0xb4))(pJVar10);
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_e4,pIVar4,0,IgnoreActorsTraceFilterFunction);
    local_e4[0] = &PTR_ShouldHitEntity_00ca96c8;
    local_d0 = 0;
    local_d4 = pJVar10;
    piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
    lVar11 = (longdouble)(**(code **)(*piVar5 + 0x118))(piVar5);
    fVar13 = (float)lVar11 * 0.25;
    piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b0))(param_1);
    lVar11 = (longdouble)(**(code **)(*piVar5 + 0x130))(piVar5);
    piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
    lVar12 = (longdouble)(**(code **)(*piVar5 + 0x11c))(piVar5);
    piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
    uVar6 = (**(code **)(*piVar5 + 0x130))(piVar5);
    piVar5 = (int *)0x0;
    uVar1 = *(uint *)(this + 0x3c);
    if (((uVar1 != 0xffffffff) &&
        (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
      piVar5 = *(int **)(puVar9 + 4);
    }
    pfVar7 = (float *)(**(code **)(*piVar5 + 0x288))(piVar5);
    pfVar8 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
    local_bc = *pfVar7 - *pfVar8;
    local_b8 = pfVar7[1] - pfVar8[1];
    local_b4 = pfVar7[2] - pfVar8[2];
    local_8c = 0;
    local_ac = 0;
    local_a8 = 0;
    local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
    local_94 = ((float)lVar12 - (float)lVar11) * 0.5;
    local_88 = local_94 * local_94 + fVar13 * fVar13 + fVar13 * fVar13 < 1e-06;
    local_a4 = ((float)lVar12 + (float)lVar11) * 0.5;
    local_cc = *pfVar8;
    local_c8 = pfVar8[1];
    local_c4 = pfVar8[2] + local_a4;
    local_a4 = -local_a4;
    local_9c = fVar13;
    local_98 = fVar13;
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar6,local_e4,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
    }
    iVar2 = gpGlobals;
    JVar3 = (JockeyAttack)0x0;
    if ((1.0 <= local_44) && (local_3a == '\0')) {
      JVar3 = (JockeyAttack)(local_39 ^ 1);
    }
    this[0x38] = JVar3;
    *(undefined4 *)(this + 0x34) = *(undefined4 *)(iVar2 + 4);
    return JVar3;
  }
  return this[0x38];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)