JockeyAttack::IsTargetVisible
0x00ab22b0 · 858 bytes · __thiscall
_ZN12JockeyAttack15IsTargetVisibleEP6Jockey
Decompiled
undefined (2 params)
/* JockeyAttack::IsTargetVisible(Jockey*) */
JockeyAttack __thiscall JockeyAttack::IsTargetVisible(JockeyAttack *this,Jockey *param_1)
{
uint uVar1;
int iVar2;
JockeyAttack JVar3;
IHandleEntity *pIVar4;
int *piVar5;
undefined4 uVar6;
float *pfVar7;
float *pfVar8;
undefined *puVar9;
Jockey *pJVar10;
longdouble lVar11;
longdouble lVar12;
float fVar13;
undefined **local_e4 [4];
Jockey *local_d4;
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
byte local_39;
if (*(int *)(this + 0x34) != *(int *)(gpGlobals + 4)) {
pJVar10 = (Jockey *)0x0;
if (param_1 != (Jockey *)0x0) {
pJVar10 = param_1 + 0x4028;
}
pIVar4 = (IHandleEntity *)(**(code **)(*(int *)pJVar10 + 0xb4))(pJVar10);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_e4,pIVar4,0,IgnoreActorsTraceFilterFunction);
local_e4[0] = &PTR_ShouldHitEntity_00ca96c8;
local_d0 = 0;
local_d4 = pJVar10;
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
lVar11 = (longdouble)(**(code **)(*piVar5 + 0x118))(piVar5);
fVar13 = (float)lVar11 * 0.25;
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b0))(param_1);
lVar11 = (longdouble)(**(code **)(*piVar5 + 0x130))(piVar5);
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
lVar12 = (longdouble)(**(code **)(*piVar5 + 0x11c))(piVar5);
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
uVar6 = (**(code **)(*piVar5 + 0x130))(piVar5);
piVar5 = (int *)0x0;
uVar1 = *(uint *)(this + 0x3c);
if (((uVar1 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
piVar5 = *(int **)(puVar9 + 4);
}
pfVar7 = (float *)(**(code **)(*piVar5 + 0x288))(piVar5);
pfVar8 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
local_bc = *pfVar7 - *pfVar8;
local_b8 = pfVar7[1] - pfVar8[1];
local_b4 = pfVar7[2] - pfVar8[2];
local_8c = 0;
local_ac = 0;
local_a8 = 0;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
local_94 = ((float)lVar12 - (float)lVar11) * 0.5;
local_88 = local_94 * local_94 + fVar13 * fVar13 + fVar13 * fVar13 < 1e-06;
local_a4 = ((float)lVar12 + (float)lVar11) * 0.5;
local_cc = *pfVar8;
local_c8 = pfVar8[1];
local_c4 = pfVar8[2] + local_a4;
local_a4 = -local_a4;
local_9c = fVar13;
local_98 = fVar13;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar6,local_e4,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
iVar2 = gpGlobals;
JVar3 = (JockeyAttack)0x0;
if ((1.0 <= local_44) && (local_3a == '\0')) {
JVar3 = (JockeyAttack)(local_39 ^ 1);
}
this[0x38] = JVar3;
*(undefined4 *)(this + 0x34) = *(undefined4 *)(iVar2 + 4);
return JVar3;
}
return this[0x38];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.