L L4D2node

JockeyRidePathCost::operator()

0x00aa6530 · 538 bytes · __thiscall

_ZNK18JockeyRidePathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf

Decompiled

undefined (6 params)

/* JockeyRidePathCost::TEMPNAMEPLACEHOLDERVALUE(CNavArea*, CNavArea*, CNavLadder const*,
   CFuncElevator const*, float) const */

longdouble __thiscall
JockeyRidePathCost::operator()
          (JockeyRidePathCost *this,CNavArea *param_1,CNavArea *param_2,CNavLadder *param_3,
          CFuncElevator *param_4,float param_5)

{
  float fVar1;
  char cVar2;
  uint uVar3;
  int iVar4;
  longdouble lVar5;
  float fVar6;
  
  if (this[0xc] == (JockeyRidePathCost)0x0) {
    uVar3 = *(uint *)(param_1 + 0x54);
  }
  else if (((param_3 != (CNavLadder *)0x0) ||
           (iVar4 = TerrorNavArea::GetDoor((TerrorNavArea *)param_1), iVar4 != 0)) ||
          (uVar3 = *(uint *)(param_1 + 0x54), (uVar3 & 2) != 0)) goto LAB_00aa654b;
  if (((uVar3 & 1) == 0) &&
     (cVar2 = (**(code **)(**(int **)(this + 8) + 0x150))(*(int **)(this + 8),param_1),
     cVar2 != '\0')) {
    if (param_2 == (CNavArea *)0x0) {
      return (longdouble)0;
    }
    lVar5 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_2,param_1);
    fVar1 = (float)lVar5;
    if ((((this[0xc] == (JockeyRidePathCost)0x0) ||
         (lVar5 = (longdouble)(**(code **)(**(int **)(this + 8) + 0x130))(*(int **)(this + 8)),
         fVar1 <= (float)lVar5)) &&
        ((lVar5 = (longdouble)(**(code **)(**(int **)(this + 8) + 0x134))(*(int **)(this + 8)),
         fVar1 <= (float)lVar5 || (param_3 != (CNavLadder *)0x0)))) &&
       ((uVar3 = *(uint *)(param_1 + 0x54), this[0xc] == (JockeyRidePathCost)0x0 ||
        ((uVar3 & 0x40000) == 0)))) {
      fVar6 = 10.0;
      if ((uVar3 & 0x80) == 0) {
        fVar6 = 1.0;
      }
      if (param_1[0x7e] == (CNavArea)0x0) {
        if (param_1[0x7d] != (CNavArea)0x0) {
          fVar6 = fVar6 * 5.0;
        }
      }
      else {
        fVar6 = fVar6 * 10.0;
      }
      if ((param_1[0x3a] != (CNavArea)0x0) && (18.0 < (float)(byte)param_1[0x3a] + 0.0)) {
        fVar6 = fVar6 * 20.0;
      }
      if ((uVar3 & 0x80000) != 0) {
        fVar6 = fVar6 * 10.0;
      }
      if (param_5 <= 0.0) {
        param_5 = SQRT((*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) *
                       (*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) +
                       (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) *
                       (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) +
                       (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)) *
                       (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)));
      }
      return (longdouble)(*(float *)(param_2 + 0x44) + (param_5 + ABS(fVar1)) * fVar6);
    }
  }
LAB_00aa654b:
  return -(longdouble)1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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