L L4D2node

Jockey::GetBodyInterface

0x00aa3e50 · 14 bytes · __thiscall

_ZNK6Jockey16GetBodyInterfaceEv

Decompiled

undefined (1 param)

/* Jockey::GetBodyInterface() const */

undefined4 __thiscall Jockey::GetBodyInterface(Jockey *this)

{
  return *(undefined4 *)(this + 0x4314);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)