HunterAttack::OnCommandAssault
0x00a9c4b0 · 67 bytes · __cdecl
_ZN12HunterAttack16OnCommandAssaultEP6Hunter
Decompiled
undefined (1 param)
/* HunterAttack::OnCommandAssault(Hunter*) */
Hunter * HunterAttack::OnCommandAssault(Hunter *param_1)
{
HunterAssault *this;
this = ::operator_new(0x4848);
/* try { // try from 00a9c4cc to 00a9c4d0 has its CatchHandler @ 00a9c4f3 */
HunterAssault::HunterAssault(this);
*(undefined4 *)param_1 = 1;
*(HunterAssault **)(param_1 + 4) = this;
*(char **)(param_1 + 8) = "Assault!";
*(undefined4 *)(param_1 + 0xc) = 3;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.